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rolledback

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About rolledback

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  1. What are the current choices for doing interprocess communication between my mod and an outside process? I've tried using named pipes, but when my server stream calls WaitForConnection (on a separate System.Thread), the game crashes. Am I missing something here? Should I not be using named pipes/what should I use? Is IPC even possible? I did find this this mod on Reddit which essentially provides IPC, but using a web server seems a little heavy compared to something simple like named pipes. I don't mind using it if it is the best option though.
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