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Destructor1123

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About Destructor1123

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  1. Yep, a lot of them. I'll list them out, and if you see some that might conflict or bug the game, please let me know. (the names are exact, separated by commas, and the capitalization may be wrong) 2-track elevated station, 4-tracks elevated station, simple train station, NYC elevated pillar, UK train station - generic 2 (small), Drosovilas ELEVATED & 4TRACK trainstation., SuperStack 12m, bypass passenger station, modern train station, Vikersund train station, 4 track cargo station by Drosovilia, inner suburban station, Berlin elevated pillar 12m, cargo loading station (functional version), industrial elevated station, elevated train stop (read description pls), through module: expansion 2. Old brick station by Bad Peanut, train station one, rural station, Old brick station by Bad Peanut (modular), Expansion 1: Old brick module 2 Right by Bad Peanut, XAVE station Sourbrodt, simple 4 tracks train station, UPDATED Antwerp central st. 2/2 for the SuperStack 12m and the Antwerp Central, the dashes are there because the text box needed to have the words joined. Thanks so much!
  2. Hey, I'm having the same problem here. When I click ok it just reopens. I can hit escape and it will still be there, and it will look like I can play the game, but I can't. I can post the log here. Object reference not set to an instance of an object [System.NullReferenceException] Details: No details System.NullReferenceException: Object reference not set to an instance of an object at Vehicle.CalculateTotalLength (UInt16 vehicleID) [0x00000] in <filename unknown>:0 at TrainAI.PathFindReady (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0 at TrainAI.SimulationStep (UInt16 vehicleID, .Vehicle& data, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0 at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0 at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 If anyone knows what any of this means, it would be greatly appreciated. Thanks!
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