How come we never had issues like social welfare and stuff?
For example, in sim city 4, when people lost their jobs or couldn't find work they would just pack up their bags and leave and I dunno in economic terms the game would just handle it as loosing potential revenue. No real biggy with other words.
It would be more life like if you as a mayor actually had to subsidize your sims by welfare or some sort of housing scheme for these sims, for example it would make you think twice before bulldozing the big factory because now you have to deal with all the social issues from having all those employees collecting food stamps.
Of course only as a last resort would a sim actually pack up his bags and leave, and if a lot of sims leave there's less human resources for companies to establish and grow and you would of course have a backlash in overall growth.
With this spin of course, being able to modify the level of welfare you can easily replicate say a communist society where people are dependent on your government handouts or you can be cruel and just cut social welfare all together and you would have massive rifts between the poor and the rich.
Anyhow, dunno if this would perhaps just complicate the gaming experience - especially someone who never played a city simulator before but I think personally it would kind of make sense