Hi all -
it seems like you've compiled an amazing amount of analysis of the save game files.
I appologize in advance for what will be a long post, but you've got me excited.
Unfortunately for me, I don't really understand much of what you're talking about, as
I know very little about computer programming and such
However, I am very interested in trying to access the savegame data, as I do happen
to know things about statistics, MS Access and other db programs, and mapmaking
(not terrain generating... statistical maps). So I have a bunch of questions which I'm
hoping are already answered somewhere I haven't found, or might be answered in the
future.
I guess the best organization method for asking what is available is describing how I'd
use it. I'll try to start with the simple and work up.
1) Census Data. I'd love to be able to create a Census for a growing region. This could
range from as little as the population of each city each year (which I already do by hand)
to a month by month tracking of population, average age, average wealth, HQ, EQ, etc.
As much data mining as is possible, I would like to be able to collect. (Note - I have a
feeling this is the most realistic request, but it's also what I'm most excited about)
2) I've read in other posts that it's not possible to export a grayscale .bmp of a region the
way that we can import them to generate terrain. If there is really a global terrain map
that stores height data... would it be possible to grab that data as a matrix and extrapolate
a grayscale from that?
3) Ok, I'm going for broke here. What are the odds that the terrain map contains information
about whether or not a tile is developed. The idea here is to be able to create temporal maps
of development in the region ( like these ). I'm guessing I'm shooting for the moon here, but I
figured it might be possible, and it would make for some really amazing maps.
Thanks for all the work you've done already...
you've made SC4 a lifestyle for me instead of just a game!