In finance, net present value (NPV) and internal rate of return (IRR) are two common methods to help determine whether/which projects should be taken on from a cost-benefit perspective. Specifically, these methods rank all investment alternatives in order of best "bang for the buck", or help you determine if a project you're considering makes any economic sense at all. I've always found it interesting to think about the best deal I can get for the simoleons I've saved up, whether for an addition to a city or an upgrade to services provided.
I've found multiple spreadsheets online that (attempt to) help players find a balance in RCI demand and employment, but has anyone seen any spreadsheets or algorithms out there attempting to calculate in-game NPVs or IRRs, or data collections of values for some of the inputs required for making building/upgrading decisions in this fashion (tile cost, revenue per tile, payout frequencies, etc.)? Aside from the obvious, such as the gameplay speed, RCI demand, and disasters, what hurdles do you think I'd encounter in attempting to create usable models for estimating the value of hypothetical simoleon investments?
Thank you for any help you can provide!