-
Content Count
5 -
Joined
-
Last Visited
Community Reputation
0 Clean SlateAbout boxbroccoli
-
Rank
Freshman
-
Changing plop point/face?
boxbroccoli replied to boxbroccoli's topic in SimCity (2013) Modding - Open Discussion
I've attached two screenshots of the overlay texture disappearing when the terrain around the station is modified and also the package. Here are the values that I've changed and the files I've changed them in: FILE 0xE8792D59 (Passenger Train Station Property file (menu2)) 0x0D2E72D9 - Changed to Parks path group for plop snapping (so it attached to roads) FILE 0x8357b87f (Passenger Train Station Property file (Unit)) 0x0caa680d [0] - Changed the Vector3 to move the highdensityroad(cb) path to the opposite side of the station 0x0caa680d [1] - Changed the Vector3 to move the highdensityroad(cb) path to the opposite side of the station 0x0cc8fe7a [0] - Changed from highdensityroad(cb) to Railroad Tracks (builds track when plopped instead of the highdensityroad 0x0ccb7fd5 - Changed from 0x59c606f5 to 0x59c606f6 (the reverse raster for the overlay texture, this was already in simcity packages, found it by accident) 0x0db7fb17 [0] - Changed the transform of the lot FROM (1,0,0) (0,1,0) (0,0,1) (0,23,0) (0) TO (-1,0,0) (0,-1,0) (0,0,1) (0,0,0) (0) Since I've transformed the x/y rotation of the overlay/model and not the lot itself, I'm thinking it's the cause of the disappearing overlay. I haven't figured out how to rotate the lot material yet. I'm thinking of trying to modify the bounding boxes or some other vector2s until something changes... Mod-train_station_rev.zip -
Changing plop point/face?
boxbroccoli replied to boxbroccoli's topic in SimCity (2013) Modding - Open Discussion
Hey CapTon, I've looked through every property and was able to find a transform matrix for the lot. I was able to rotate the lot 180 degrees (-1 in the matrix) for x/y. Now a new issue has arisen. The lot material under the overlay now starts at the back of where the lot should end and causes a lot of weird issues like the overlay disappearing when the terrain around the station is modified. I'll post some pictures and the .package in a little bit. -
Changing plop point/face?
boxbroccoli replied to boxbroccoli's topic in SimCity (2013) Modding - Open Discussion
My terminology is wrong. I meant the attach point of the lot to whatever it's attaching to (road, rail, coast). An example would be taking the bus depot and making it attach to the road at the back instead of the front. I'm not sure how to do this yet. I've stumbled onto .rast files that seem to have 2d ARGB8 (DXT5) style channels and that may be what determines the direction of the attach point. I'm really not sure. I was hoping it was just a vector2 with an X,Y or something simple. I've tried exporting the .rast file to a .png, rotating the channels and then exporting to .dds and trying to import it back into the .rast. SimCityPak crashes every time I try to import it with DXT5. I've tried other formats and it doesn't crash, however I just get garbled graphics back on the .rast preview. I've attached an example of the .rast file exported to .png. I've tried using the old SPORE tools to modify the .rast file but I just get version errors and it won't do anything. -
Changing plop point/face?
boxbroccoli replied to boxbroccoli's topic in SimCity (2013) Modding - Open Discussion
Hey CapTon! Thanks for the advice. I was doing that exact thing, but I can't think of a single model that plops reverse of something else. I was thinking maybe the convention center / stadium might be a good place to start. Any other suggestions of buildings to look at? -
Hey Eveyone, I'm trying to figure out a way to change where the lot attaches to a plop point. An example would be making the bus depot plop backwards (changing the snap point to the back of the lot). Is that possible? I've looked at (and tested) rotating the model, however this leaves the lot rotated opposite the model. Any ideas/suggestions?
