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iosappsrock

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About iosappsrock

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  1. FPS capped at different game speeds

    Wow, well it looks like someone figured it out in a different thread. I'll post it here as well, in case anyone else with a similar issue finds this: While playing a game, press "Ctrl + X" to open the console command window. Then type "fps_max 100" and hit "Enter". That should unlock the framerate. Note that every time you change game speed, you'll have to enter it again. Nevertheless, I can finally play the game with the full power of my GPU! Woot! Thanks for all who helped in this thread. Cheers guys.
  2. FPS capped at different game speeds

    I still believe it has nothing to do with my computer. It's hard locked/coded into the game files is the impression that I'm getting. Believe me when I say that know the computing prowess of my system, and this game is not causing it lag due to lack of resources. Also, if the game truly was lagging, you'd notice the framerate being variable. As in, it's drop down to 31, 29, 32, etc. It's obvious it's just capped, because it hits 30FPS, then on fast simulation, it hits exactly 20FPS, then on super fast simulation, it hits exactly 15FPS. As to your previous question of why I want higher FPS - I do NOT want 350 FPs. What I do want, is somewhere between 30-60 all the time. I prefer 60FPS, as that is the max that my monitor supports, and I have grown used to it. My problem is, as of now, the hard locked 20FPS and 15FPS limits for the different in game speeds. If it only ever went down to 30, I'd be content. But 20 and 15 are to low for me to enjoy.
  3. FPS capped at different game speeds

    Yes, I did in fact say 350FPS. Yeah, it runs that fast. In a massive populated city, I might drop down to around 170FPS at the lowest. That's why I keep trying to tell everyone that it must be a programmed limitation. My computer has no problems whatsoever running this game, even with a massive city, everything maxed out graphically, with additional AA enabled via Nvidia control panel. That's why I'm wondering if there's a way to remove the framecap. You'd think a modder would've attempted such a thing by now, because it's silly that a computer this powerful has to waste all it's potential because the game caps itself to subpar framerates... Once again, without sounding rude, you guys keep suggesting that the game is running out of processing power. That is not the case. With everything maxed out, with additional AA enabled via Nvidia, I still pull in between 170 - 350 FPS, depending on how large the city is. As long as I keep the camera moving/tracking, everything is buttery smooth. It's not my computer, it's the games programmed FPS cap. What I'm trying to find out is how can I turn this cap off. If they put it in, there must be a way to disable it... Of course, it might be more difficult than it's worth, but I don't know yet.
  4. FPS capped at different game speeds

    Same for me anyhow. Windowed or Fullscreen. As I said, before, I truly believe it's a programmed cap, and has nothing to do with not having enough power to run the game. Even on one CPU core, and my integrated graphics card, I can get 60+ FPS in the game. My dedicated GTX 765m blows the game out of the proverbial water. But, no matter what card I use, it's still capped... :| I'd be really interested if other folks wouldn't mind installing FRAPS or some other FPS monitoring tool, and seeing if it's not just me. I think most folks don't notice, but probably have this issue without ever knowing.
  5. FPS capped at different game speeds

    Yup, you're experiencing exactly what I'm getting! The animations look choppy when you're still because they're capped at 30FPS, 20FPS, and 15FPS respectively, depending on the speed the game is running at. As soon as you move the camera, the FPS cap is removed, and everything looks smooth again. I would really love to find a workaround to this, as I'm almost certain this framecap could be removed by a skilled individual. At fast speed, when I move the camera view, everything is smooth and gorgeous looking. However, as soon as I stop and focus on one fixed camera point, everything drops down again to the capped FPS, and looks really choppy. Especially cars, which jump along the road instead of glide.
  6. FPS capped at different game speeds

    The time/date will pause for periods during gameplay to allow the simulator to 'catch up'. You will start to notice this more as your city becomes larger. I can be especially noticeable when you run at high game speeds - it usually runs for a month or two and then his the breaks for a few seconds, and then continues on again. This is just something you will have to get used to - remember this game is over 10 years old. This would make sense, except that I am playing on an empty city. There is nothing there - just landscape. And it doesn't stop from "time to time". It stops the counter every time I move the camera. As soon as I stop though, the counter resumes, and my FPS plummets down to the hardlocked 30, 20 or 15. It's just.. Weird. :|
  7. FPS capped at different game speeds

    Another thing I've noticed: When I move the camera around, the in game timer stops. Stuff keeps going on, sims move, etc., but the time/date ceases to move. That definitely can't be right, as that would break the balance of the game...
  8. FPS capped at different game speeds

    Yes, that's what I'm interested in finding out. My guess is the limitation was put on to prevent older hardware from locking up, because it couldn't handle the faster simulation. My hardware, obviously can. Someone must know how to remove this cap. I'm sure it's in a file somewhere, I just cannot find it.
  9. I'll try to make this as concise as possible. VERY frustrating problem: My FPS in Sim City is typically around 350FPS. However, that is only if I'm moving the camera around. As soon as I stop moving the camera, the FPS is capped depending on what speed the game is at. I don't remember the fancy names for the speeds but it's 30FPS paused or normal, 20FPS on the fast speed, and 15FPS on the fastest. Now, this is NOT due to the game running out of memory. This is on an empty map, with nothing going on, and only when the camera is still. As soon as I move the camera, everything jumps back up to around 350FPS, which is the exact opposite of what would happen if the game were actually lagging. I would like to find a potential fix for this. 30FPS is annoying, but bearable. 20 and 15 are not acceptable to me though. I have tried many command-line/launch options. I have reinstalled several times now. I have messed a lot with Hardware vs. Software rendering, and using my Nvidia card vs. my integrated graphics. All the same result - game runs fine, but is capped at a certain FPS only when the camera is still. There must be some config to fix this? I am running the Steam version of Sim city 4 Deluxe. Newest update. All my drivers are up to date, as well as my OS (Windows 7 64x) GPU: Geforce GTX 765m CPU Intel i7-4700MQ RAM - 8GB Thanks in advance for any help. This has been a very frustrating problem, and it seems I'm not the only one. I'd like to find a definitive solution for this.
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