Exactly. SimTrop 1000 sounds great and all but there is a total lack of focus as to what would need to be done. Somebody needs to lay out a roadmap for the project. Then you need to establish a core team of programmers to get together and decide on what will be focused on for the first development release let's say (start/exit game; save/load system; terrain rendering). Get all the code written for this and posted to a Subversion or CVS repository and you work from there. Lesser programmers write code for the game, then the core team runs through the changes checks to see if they are consistent with the current release roadmap and approve / decline / or put them on hold. There's a lot of modelers and enthusiasts in this community. Who I don't think have the slightest clue how difficult it is to write good software. It's the difference between an artist and an engineer. Night and day. One thing is for sure, this project isn't going to go anywhere without organization and more than hopeful wishes expressed by avid community members on a forum.