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gstommylee

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Everything posted by gstommylee

  1. NAM General Discussion Thread

    the ATL mod (Aveune turing lane) is a mod where it replaces the medium with a turning lane. When it is finished it will include Avenue to avenue, Avenue to road (and maybe) avenue to one-way (if we can get it to work as what we want it to)
  2. Turning Lanes - Feedback and Testing

    there is only 1 intersection for the turning lane that the avenue straight cross and the NAM overrides the ATL so you aren't get it. so if you want to see the 3 light pole remove the NAM or wait till there is a new NAM release.
  3. Turning Lanes - Feedback and Testing

    ok not all intersection intersection invloving AAX1 which is only one current in game have turning lanes cause not enough space or not current made (like curves) 2nd current version of ATL doesn't support NAM
  4. Turning Lanes - Feedback and Testing

    I'll go talk to the texture artist and see what i can do. Its gonna require more work. ONLY is out
  5. Turning Lanes - Feedback and Testing

    the word only is ONLY in the US not the UK and currently i have not released ATL with the NAM rul and the ATL combined yet
  6. Turning Lanes - Feedback and Testing

    the only is staying it would make more work for the graphic artist
  7. need expert on sc4paths

    I need an expert in sc4paths to help me with the sc4paths on the ATL project. its driving me and swamper insane.
  8. need expert on sc4paths

    Yea and that left thing was the one that drove me insane. oh god now i know why i had so much issues cordinates were wrong.
  9. need expert on sc4paths

    He hasn't been on since last november.
  10. Turning Lanes - Feedback and Testing

    well swamper77 was able to some how combined the 2 rul files into a single dat but waiting for a word by t7t if i can release it.
  11. Turning Lanes - Feedback and Testing

    yea its sorta hard to see when zoomed completely out
  12. Turning Lanes - Feedback and Testing

    ok the NAM and ATL still doesn't work with each other due to 1 thing the intersection tile are orignal not the new ones. its a RUL thing. So let t7t deal with it. 2nd theres been a few issues invloving the last update which is being worked on and will release an update as soon as possible. gst here it is http://www.freewebs.com/gstommylee/ATL_Beta_03.zip last update unless there are fix to be make for now
  13. Turning Lanes - Feedback and Testing

    how did you manage to get it to work? the NAM is overwriting the intersection tiles
  14. Turning Lanes - Feedback and Testing

    I have no idea when it will be NAM ready
  15. Turning Lanes - Feedback and Testing

    OMG what this .... Its an Update release : http://www.freewebs.com/gstommylee/ATL_Beta_02.zip PS there is 1 more update to this i'll release that item in a seprate link posted here when i got that update from swamper77 thanks to swamper77 for helping out with the sc4paths
  16. knights of the old republic series are RPG not action like jedi outcast. There are a ton of improvements on knights of the old republic II the sith lords.
  17. Elevated Rail Station Red Line

    nice
  18. Turning Lanes - Feedback and Testing

    btw t7t for the traffic lights we may have to make a whole new prop or go back to what they were. having a 2 light pole and 3 light pole don't mix with each other (unless its something do to with the codes)
  19. NAM General Discussion Thread

    Keep up the good works guys can't wait to see any more new stuff for the NAM
  20. NAM General Discussion Thread

    Thanks TGC for the interchange you did http://www.freewebs.com/gstommylee/TGC's%20interchange%20picture.JPG width=1023 align=baseline>
  21. Turning Lanes - Feedback and Testing

    well its been temporary delayed for a while there is no modder that is capible of handlings rul that isn't away. I don't know when it will get finished gst
  22. Turning Lanes - Feedback and Testing

    To be honest i have no idea when the next intersection will be in the game i'll see what i can to do at least have the textures made but thats the best i can do for now
  23. Turning Lanes - Feedback and Testing

    yes it still not works with NAM yet
  24. Turning Lanes - Feedback and Testing

    its impossible to have all the intersections have a turn lane with all intersections there are certin issues that don't allow 1)it needs to be 3 or more tiles between 2)if there are other networks going over it (too much work to do imply that) 3)only the avenue to road, ave to ave and ave to one way can have turning lanes (roads to road and road to one way ( needs to be 2 tiles to work not 1)
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