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Orb17

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Everything posted by Orb17

  1. I guess this should help. https://docs.google.com/spreadsheet/ccc?key=0Aox0IWxZalS2dGN0N2J6aUVFRVJwU21DeDVhbnBVdHc#gid=1 Also, I can't say the info here is verified/sourced. If you can check it it would be great too
  2. Education

    Universities alone can and do raise the education level for your population. You do not need the grade school and high school at all. Wrong. Universities and colleges raise the education level and the tech level of the population. There is no need for the grade school or high school if you have a university or college. You two are both wrong !!! Let me demonstrate so that you do not continue to mislead other players of this game. First of all if you are $%&^! enough to play just sandbox then yes you can go straight ahead and put in Universities and begin to raise your education and tech levels, however this is not the case at all when playing the game in proper mode and without all the cheats enabled, sandbox game mechanics are completely different to the proper game mechanics which is why you are wrong and will always be so when playing only in sandbox mode. Here is why you are wrong: After placing a Dept of Education in your newly upgraded City Hall the other education buildings become available but however they are still locked out from placing them unless you satisfy certain criteria. 1. To Place a University you need to educate 1200 students in one day, but to be able to do that you need to have other school buildings open to do so, Correct ? !!! 2. A High School can educate a maximum of 4800 students per day which is more than enough students to unlock the University, But Wait !!! 3. To unlock the High School it is necessary to educate over 500 students per day to do this. Now where is it that I can do this I ask myself ? Wait again what could the answer to this be ? That's right I can start with a Grade School !!! 4. A Grade School will educate 150 students per day, and by adding extra classrooms I can raise this to 950 students per day in total. This is more than enough to unlock the High School, but it is also sufficient to open up a Community College which requires 800 students educated per day to unlock. So as you can see it is not possible to play a proper game and educate your Sims just using a University as it is required to start with a Grade School to start off the education process and to begin to educate your Sims properly, then as the number of students increase either more Grade Schools are required to educate even more students to unlock all the available buildings in the education menu. In the time it takes to do this your Sims will have already aquired a certain level of education before they can even start University, but in the proper game mode (and not the cheating $%&^! sandbox mode ) the education does not rise only the tech level. I hope now that this better explains how to educate your Sims and create a nice town, city or metropolis free of crime fires health issues and garbage and that your Sims also use less power and water too. You are actually wrong. Once you unlock university/college in one city, it will be unlocked on all cities in the region, so you can build university right away on your second city.
  3. "Out of money"

    My city has 4k mid-wealth pop, 7k mid-wealth job, and 12k mid-wealth commuting in. Now my mid-wealth R complains they have no money. No idea how to kick the commuters out so my citizens get jobs.
  4. Do you need industry?

    By the way, if you want C and I just to provide jobs, just build a nuclear power plant instead and delete the big chimney thing. It won't produce any power (no meltdown risk), but still provide 1000+job. Go to https://docs.google.com/spreadsheet/ccc?key=0Aox0IWxZalS2dGN0N2J6aUVFRVJwU21DeDVhbnBVdHc#gid=1 for details.
  5. Education

    Also, you may just need time. If you recently overhaul your education systems, you may have to wait many days for your sims to increase education level. Just curious, did you post this because all your factories yelled "no skilled workers" and start abandoning? If so, it's because you built universities too early when your education level is low. I suggest just bulldozing the university and all high tech factories for now, and build college. Let lower tech factories grow and let your education level grows until you can comfortably upgrade to high tech,
  6. I found that a great caution is required when upgrading from college to university. The reason is that, if your education level of the city is not high enough, by upgrading to university, your factories will upgrade to high tech, but you can't supply skilled workers yet (increasing education level takes time, but upgrading factories to high tech is pretty much instant). So you may end up with angry I because there's no skilled workers, and angry R because there's no job they can do.
  7. Specializations & RCI

    That's actually partly true. The industrial demand exists if there's an unemployment in your city. So plopping the factories, which create jobs, reduces the unemployment, and results in the lower in industrial demand. But I guess I just have to reiterate the basic here: satisfying the RCI demand (or not doing so) does not affect the happiness of your sims in anyway. The demand just means that if you zone it, it will grow. For example, R demand comes from available jobs. However, not zoning R while there's a demand won't reduce R's happiness, but only probably I's happiness (because it wants workers).
  8. So many information here and I didn't read it all, but I think this may be useful. https://docs.google.com/spreadsheet/ccc?key=0Aox0IWxZalS2dGN0N2J6aUVFRVJwU21DeDVhbnBVdHc#gid=1 It basically tells how many jobs at which tier each building provides.
  9. I totally agree, this is a real pain. It's not like it can even be patched since your hourly income is a projection of what will happen in the future, and income from specialization is variable dependent on the little delivery trucks, so can't be predicted. The curse of the glassbox engine strikes again. Click on the money and it will open up the finance menu, you can see the hourly and transactions and the sum of them. I know it's not predictive but at least it tells you how you did the previous day.
  10. Commercial and tourists

    High wealth parks can draw tourists. Are those shops near the high-wealth parks? I guess you can just keep bulldozing until you get the right kind of shop.
  11. I actually found this to be very related. https://docs.google.com/spreadsheet/ccc?key=0Aox0IWxZalS2dGN0N2J6aUVFRVJwU21DeDVhbnBVdHc#gid=4 and Basically it says that by upgrading from medium density to high density R, you gain workforce of 10 times, but your population gain is 100 times. This means that you get 10 times more tax but need 100 times more utility (power/water/sewage/etc). It is unsure if this is bug or intended. Anyway, what I am doing now is just never upgrading to high density road because cities fall apart when you start getting high density RCI I beg to differ. My city had a population near 160k and my police station maxed out. The sims were still complaining about crime and abandoning buildings left and right. Also my fire station had 5 trucks and my city was have more fires that it could cope with. I didn't have enough money to build big fire station. My city specialize in education by being a University city. My population started to tank because I couldn't provide the services to extent the sims demanded. My city when from 8k+ an hour to between 1k to -8k. I think it is a glitch in the game. I found that building universities actually pretty much kills your city because the industry will go high tech very quickly, while your sim's education's level slowly goes up. As a result, the high tech industry will go abandoned because there's no skilled workers, and your residents will go abandoned because there's no low tech job for them to do.
  12. Hi, I am curious but does anyone have a list of the level of worker required by each public buildings? For example, does grade school require low-wealth or medium-wealth workers? Sometimes I have unemployment in my cities and want to add more jobs to the right level of wealth.
  13. Thanks a lot. That's very useful. After some digging, I think it comes from
  14. I partially agree. I found that if I just fill all the space with RCI and no specialization, with minimal fire/health/police and no school no park, my population stays around 30k but I get like 11k$ per hour. However, when I put in education/ transporation/ school/ parks, I get around 70k pop with 7k$ per hour. Now the nightmare occurs when I start getting high density buildings: the requirement for power/water/sewage are so high that I can get 150k pop but my income is 0$. It's very frustrating that the best way to get money is to have low pop/boring city.
  15. Sometimes I just want to let the time fly so I get more money. But alt+tabbing seems to pause the game. Is there a way to alt+tab and let the game time run?
  16. I actually just found a software from google too. Shiftwindow is the one I use now. The coordinate setting is x = -3, y = -25 in case any is interested (1920x1080). I tried WindowedBorderlessGaming as well but somehow the screen scales incorrectly. Thanks anyway for the link.
  17. I think those skilled workers must also come from high-wealth residents as well. Click on your population number button at the bottom of the screen-> go to details -> look at unemployed/ unfilled job. If the most unfilled job is from the high-wealth, then that's maybe the reason. This actually mess up my game too. Basically I built university and college, so all my industries go high-tech, but my high-wealth resident can't catch up to the growth, so there's the mismatch in job/workers (too many low/medium wealth residents, too many high tech industries)
  18. To make higher density RCI, you need to make the existing buildings happy (shopping park and job for R, shopper for C, frieght for I), high-density enough road, and most importantly TIME. Basically the sim will go out in the morning, pass shop, job, park, etc and return home, adding happiness to the building. After the happiness adds up enough, you get higher density buildings. So you won't get all upgrades instantly, you need at least a few days in-game time.
  19. Small fires do not necessarily burn a building down though. Go to the firestation menu and look to the bottom right to see how many fires occur and how many you did put out.
  20. I just want to confirm that it can take 1-2 hours real time for the money to arrive. Most of the time it's just 1-2 minutes though
  21. I went to settings menu and only saw the check-box for full-screen mode. Unchecking it makes the game windowed by has border. How do you make it windowed border-less?
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