I have a problem with this. I'm also using the "Maxis Diagonalfix.dat" and all the other stuff. Depending on where I build the diagonal pieces, it now either looks like this (Picture 1):
Or like this (Picture 2):
How do I solve this?
Obviously I'd like the floor texture adjacent to the walls to blend with the T-Intersection deco, like in picture 2.
I'd also like the white (standard) curbstone texture to be displayed in the little traingles betweem the fences (on top of the walls).
Any tipps?
And where does the red texture marked with the yellow arrow come from? Is it supposed to sometimes be like this? It sure looks strange, why would there be red stonework under the grey stones?