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Beecher

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Everything posted by Beecher

  1. Nuclear Meltdown

    To make sure your Power Plant stays up, you have to educate your sims. I've plopped down an elementary school, high school, community college and a university. I have everybody in the town enrolled to school, as well as commuters from my own region. Education is like half a bar away from maxing out, and the tech level was maxed relatively easy early on. It's now been a few months and the power plant is running smoothly, even had to put in another reactor. I would NOT recommend using a Nuclear Power Plant until you know everyone is enrolled and educated.
  2. Would it be possible to completely cut out the commercial bit? Let's say you've already started a little Gambling/Tourism city, which is mostly packed with some residential (low+mid+high) and commerical (low+mid). How would it work out if you build an, let's just label it "Industry/supply city" for fun, with mostly just residential, industrial, facilities (sewage, water, trash/recycling) and whatever specialization you might pick, let's say oil? I'm just imagining a series of unhappy businesses which has nowhere to ship their freight. Will the residents of an industrial-based city commute (i.e become toursists/students) in other cities in your own region? I maxed out the education level and industrial tech-level in one city I've been experimenting in, just to make sure my power plant wouldn't have a melt-down, worked fine, *phew*
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