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Logic_Bomb

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About Logic_Bomb

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  1. I need assistance moving my old files to my new documents location for simcity 4 but i am really not sure where files from my old computer go to be honest except for mods etc. For reasons I will not explain the backup was not in my controll 

  2. More than happy to implement this into the next release! Thanks for the awesome suggestion! Apologies for not updating the tool more often, but a lot of the negativity surrounding the tool has become quite disheartening to be honest, especially given that I maintain the tool in my free time alongside a demanding job and support it using my own self-paid infrastructure. Uninstaller should run absolutely fine... Weird that it is not, the list of files installed by the installer are as follows (All under the Simcity 4 Installation directory): - autosave.exe - borderless.exe - QuickLaunch.bat - SC4Launcher.exe - SC4Launcher.ico - SC4LUpdater.exe - Uninstal.exe Regards, Logic_Bomb
  3. It shouldn't 'sometimes' work, could you elaborate please? The launcher contains and auto-updater, so you will automatically receive updates when they are released when you launch the client. Great idea, I will add this to the next scheduled release. Could you please copy+paste the full path of your Simcity 4 Plugins directory? I'm going to attempt to get the Launcher to auto-discover the Plugins Directory, but offer the ability to change the directory manually. Regards, Logic_ Hi , I wait impatiently the next scheduled release. Could anyone tell me an approximate date?? Thanks! Hey there dude, sorry for the late update, I have been very busy with IRL (Work, etc), but the release is here, and is available to download and test today, just run the launcher and accept the update! New update R12 is out now - Download via the STEX or run the launcher and accept the update through the auto-update utility! Regards, Logic_
  4. Great idea, I will add this to the next scheduled release. Could you please copy+paste the full path of your Simcity 4 Plugins directory? I'm going to attempt to get the Launcher to auto-discover the Plugins Directory, but offer the ability to change the directory manually. Regards, Logic_
  5. Hi there alxandriadna, To use the mod manager, you install the mods (as per the mod specific instructions) into your "My Documents/Sim City 4/Plugins/" directory, the mod manager then allows you to enable or disable mods before launching SC4. I'm hoping to extend the features of the mod manager in forthcoming updates, so stay tuned. Hope that helps. Regards, Logic_
  6. Aha, I'd agree, WinAPI calls can be quite nasty! Aha. Either way, it's implemented now and seems to be working! Luckily SC4 plays nice with the Task Bar, otherwise things could have been much more complex. As it was, I only needed to use; FindWindow, GetWindowLong(GWL_STYLE/GWL_EXSTYLE), SetWindowLong(GWL_STYLE/GWL_EXSTYLE), SetWindowPos and ShowWindow. Regards, Logic_
  7. The new release has been finished and the Seamless/Borderless mode implemented! The updater should grab the latest update upon execution. The calls are present within the WinAPI on every Windows version since Windows 2000 Professional, and the calls have not been removed in Windows 8 or 10, I've double checked! Regards, Logic_
  8. Still updating SC4-Launcher - Investigating Borderless Fullscreen Mode.

  9. I'm pretty sure using injection with an OpenGL/DX DLL created to force the SC4 window into borderless/pseudo-fullscreen mode would be pretty trivial. I'll give it a shot and try and include it in the next update, I'll mark the option as experimental though, as I have no idea how stable it would be. Edit: Looking through some of the methods exposed by the WinAPI had me realize that this might be even easier than I thought, and might be as simple as grabbing the Window Handle and then passing it to a couple of WinAPI functions, I'll investigate over any free time I have this week and report back with either progress or an update. Isn't that something that controlled by SC4 as opposed to the launcher, I don't think it could be simply added to the game itself, that sort of stuff is usually in the bounds of things that can't be changed, at least we can alt-tab I've plenty of games where that's simply impossible to do. I'd be inclined to disagree at this point, as I think it might be pretty plausable, it'd be a hack-around, but plausible non-the-less. Regards, Logic_
  10. Hmm, That's a little odd, there's lots of functionality that I could see an AV tagging as 'suspicious' but nothing actively malicious The full source-code is available on Google Code if you or anyone else wishes to verify its integrity, other than that I can only give you my word that there is no malicious content. I'll look into the AV warnings and see if I can resolve them. Thanks for the heads up. A pretty harsh suggestion at that. Thanks. Regards, Logic_
  11. Do you get any errors that mention a SC4L.log file? If so, could you paste the log output here? If not, could you upload a screenshot of the error? Thanks & Regards, Logic_
  12. Unfortunately this is not within my control, that would be caused by an out-dated or broken version of OpenSSL, and is not something I can fix, I can, on the other hand, give you a link to an update of SSL. I will try and replicate the issue and see if I could implement a work-around, but I can't guarantee anything. Regards, Logic_ My config is pretty standard, everything is up to date, and the event logs are clean. What about my environment could make me vulnerable to this error? Is OpenSSL a dependency for all users? OpenSSL is a dependency for all users, yes. It could just be that an application that has been installed has replaced OpenSSL with an outdated copy, it could also be a number of other things (Anti-virus for example). I haven't had any other reports of this, and I can't replicate it on any of my test-beds (XP, Windows 7 & Windows without manually installing an out-dated EAY32 library, so this leads me to believe it is your environment, unfortunately. As I said, you could try updating OpenSSL, but I am in the process of stripping the OpenSSL dependencies out of the updater, as it no longer uses Dropbox, so it doesn't need to support https. This should solve it for you, and I'm hoping to have this update released within the next week or so. Regards, Logic_
  13. It does suck, I don't see why certain services even need HTTPS (Dropbox public links, for instance), it seems a little silly, but, I'm using my own and domain and server to host updates now, so I'm in the process of migrating to a different HTTP library, one that doesn't use SSL and thus has no external dependencies. In other news; Just finished an update today that adds a mod-manager to the UI. Regards, Logic_
  14. It's not a case of needing the security, it's a case of many sites being TLS/SSL as default, and if you request a non-encrypted page, they redirect you to the secure version. Regards, Logic_
  15. The updater uses OpenSSL for https. Regards, Logic_
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