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TheRaven476

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About TheRaven476

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  1. High Wealth Industry Problems

    All industry requires low wealth workers but it’s not “90%” for High Tech Industry. If I remember correctly (I don’t have my documents on hand so someone might correct my numbers) but a High Tech/High Density industrial building needs 50 Low wealth 150 Medium Wealth and 50 High Wealth. Your running into the same problem I ran into with my high tech industry, and one of my biggest problems with the game really. Industrial zones are so hard to employ in this game because how workers work. The first thing you need to remember is that the actual number of people in your city is only 10~11% of what your “Population” is. My city was over 50K but I “Actually” had only 5,000 ish workers. The second thing you need to remember is that support buildings need SOOOOOOOOOOOOOO many freaking jobs. I had a city with good education and a nuclear power plant and when I looked at the numbers just my educational institutions and power needed almost 2,000 jobs to function! That’s not even including all the other utilities, the commercial zones. A lot of industrial cities will follow the same pattern. Build some residential, build some industrial. Oh look the residents are going to work at the industrial buildings how cute. The problem though is that after your initial building you’re going to want to build more support buildings to get happy, educated and healthy workers, but they will require workers to make THEM function at a rate faster than your residential areas will expand. So while you’re building educational institutions, better utilities, maybe some of the specialization builds, and the commercial buildings to stop your residents from bitching, they’re taking away your eligible workers that would go to your industrial zones. After a few hours your industrial zones that were previously content, are now frantically complaining about no workers. And Since you were probably a good little boy and zoned your industrial zones AWAY from your residential zones, you’re now getting screwed by the agent “Feature” that makes sims mearly go to the closest available job. Meaning your industrial zones that were zones out of the way to avoid pollution will probably be last on the list for an “Agent” to go work at. And good luck relying on your region for support. The commuting is so finiky that one day 1000 commuters might come in, the next day that might drop to 200 for no reason. And god help you if traffic starts getting backed up at the beginning of the zone…. Oh and freight just sucks for consistency. I’ve seen them $%&^! about it even when they’re right beside an empty trade depot. The only thing I’ve heard works is unlocking the “Big” trade depot, apparently that’s more consistent in satisfaction.
  2. Challenge Accepted! /Starts second city. Wait, why aren't any of my regional civic specialties showing up. Why isn't anything I'm trading working. Why are Sims not comuiting Why does my other city disapear half the time I switch to region view. /Jumps between cities a few times Why is nothing working in my region. Why does that disconnected from EA servers sign keep showing up and disappearing in the top left corner. Oh wait, region play is freaking broken. The response to complaints are always "Well play the region the game was built to force you to do that". But region play isn't working and we don't know when it will be......
  3. So looking at the sim city guide it came to my attention that there are no high density low wealth commercial zones. Also a high density low wealth residential zone houses 600 people. That is a lot of people to try and employ and keep happy. You will need 2 high density dirty industrial buildings, or 3 high density manufacturing buildings to employ 1 residential. I don’t think many of us want industrial zones being needed at a 3 to 1 ratio….. So I propose for your consideration a loop that can be easy to get stuck in. You try to make high desirability to get a High Wealth Residential Zone, and it come us housing 100 high wealth Sims. Those Sims can fill the high wealth jobs at 2 high density commercial zones (Needing 50 high wealth Sims each). Now those 2 commercial buildings need 200 medium wealth Sims total while a high density medium wealth residential building houses 300, so we only have an excess of 100 Sims there not too bad. But now let’s say a high density residential building pops up. That houses 600!! Low wealth Sims (And adds a lot to crime). 100 of those would find work in the 2 high wealth commercial zones that employ our upper class, but where to the other 500 scurry off to? Other than high density dirty industry and to a lesser extent manufacturing industry nothing can really handle that massive influx of low wealth Sims. This will mess with our entire eco system, since the only thing worse than a low wealth Sim is an “Unemployed” low wealth Sim lowering desirability. Since I imagine most of us try to create cities with high wealth Sim and clean industry (And a lot of time, minimizing industry…..) I propose a solution of keeping your low wealth residential areas at medium road density to avoid the unhappy catastrophe a massive high density low wealth building does when introduced into an unprepared ecosystem. It seems that some times the game can throw you for a loop by plopping a huge building down when all you needed was a little bit of that type. It will avoid the unfortunate Case of: I have some high wealth and med wealth Sim residential towers, how pretty. Oh look they went to work at the new high wealth comercial zones. But those comercial zones need low wealth workers. Oh a low wealth high rise popped up. Wait….. not enough jobs……. Ok I’ll zone more industry (IF you have room…..), good thing my industry is manufacturing Wait what … not…enough workers…… needs middle class worker? But their working at the office towers, I need to zone more residential zones…. And repeat…… until you run out of room and your caught unable to spin one plate.
  4. After finally managing to get into the game to start playing I had some interesting moments. So I went department of sanitation first and had a request to put up a recycling center. I plopped it down but there were no recyclable materials to be collected in my city, so after a while I demolished it. Time went on and my sims started to get unhealthy. So I expanded my clinic to a proper hospital so I can get the “Health Prevention Van” or whatever it’s called, but people were still complaining that there were too many deaths. I also saw that there was some pollution that I couldn’t account for. So I looked further into their needs and they were complaining about garbage build up. I also saw the buildings had overflowing garbage cans and dumpsters. I thought this was odd because I felt like my sanitation department was adequate. So I expanded my garbage truck service but the graphics on the buildings weren’t changing. So I went to the graphs and they didn’t show any piled up garbage, just recycling bars. Now I thought that recycling bar was how much they were recycling. Turned out that was how much had built up. I don’t know when my Sims started feverishly recycling but I didn’t have it getting picked up. So after putting a recycling station down for the second time and waiting a few days things got better. The trash was cleared, people stopped dying, my hospital was only getting a tenth of the patients it can handle, and I had done a bunch of unnecessary expansion of my health care and sanitation department. So then it hit me, all these “There are too many deaths” complains were because of a bunch of built up plastic. Seriously? My Sims were killing themselves on their discarded recycling……. I guess that’s what I get for having a city with such low education…… Anyone else have any weird quirky tales.
  5. Welcome to EA's Sim City Same thing is happening to me and many other people. There are a ton of forum posts on EA's forum about people not being able to create any cities. Must be because it's peak time now, their servers can't handle new cities being created. I tried each server, tried frantically creating 20 times in a row. Tried the tutorial. Every time "Can't load city" or "Can't create City". People that are already in their cities seem to be fine. But for a while now people trying to create new ones or get back in are getting errors. Nothing to do but wait it out. I usually don't buy Ubisoft games or EA origin games, I make exceptions for simulation games just because there are so few good ones.
  6. Cannot Create Game

    Same for me. WOn't let me create any city, won't let me play the tutorial. At least when I saw "Error 37" I knew what it was...... Haven't gotten into a game yet. Nothing but "Please try again later" messages.
  7. Download time?

    Now the question is..... when will this "Actually" happen. It's 12:10 EST... No dice..... Would have liked to be able to pre-download but oh well...
  8. So does anyone have a picture of where the plots are located? If I remember correctly, some services can only be traded with adjacent plots correct? I'll start planning as soon as I know what my plot looks like. Since I know my Ravine is by the water I'll put it down right now that I can take care of the water supply for my little area. People more inland don't need to worry about constantly replacing their pumping stations. I guess I should probably go department of sanitation first.....
  9. I would love to join in. Been looking for a group to get involved in. I'll take Edit make that Willow Woods if still free. If that's gone you can add me to whatever. Origin Name: TheRaven476 I believe
  10. New Screenshots

    Those screens look great. Are there graphics options that were disabled in the open beta?
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