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____----____

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Everything posted by ____----____

  1. BLaM French Connections Radiused Brown Wall

    looks tight except the vertical lines inbetween each tile maybe you could have edge pieces and middle pieces so that it will have a more continuous appearence. 7/10 for nice textures and interesting idea
  2. Post Your Picture Here!

    Originally posted by: marryescher Originally posted by: aleking lol^ and best sig ever I love that commercial and marryescher was that before the Notre Dam whompping? quote> That was before the whomping, but that was Mich. State that got whopped. I went to the U of Mich. game. At least we won our game againts Wisconsin. I think U of Mich. plays Mich. State next, and Mich. State will get their butts kicked again.quote> oh i know i meant before Michigan whomped ND on a side note i will upload a pic later EDIT: oh yeah Head on, Apply directly to the forhead Head on, Apply directly to the forhead Head on, Apply directly to the forhead Head on, Apply directly to the forhead
  3. Under Bridge Scenery

    thanks for that wonderful reponse dude and really no rush i just love those pics and thought i would repost them since lots of people pry haven't seen them. also your skills have gotten exponentially better and i imagine that those overhanging pieces that i reposted above are pry not nearly as hard to mod or path as your current projects. I have been hearing repeated rumors and trying to get a confirmation as to if the new version of the NAM is going to have highway puzzle pieces like an on-slope ground highway to elevated highway, but so far no word from anyone on the NAM team (i am starting to wonder if the new NAM is dead in the water) anyways i have this vision in my head of what would be possible with highway puzzle pieces and your overhanging pieces. anyways the stuff you are doing now continues to dominate and i can't tell you how many times someone has posted "where did you get those bridges?" in my cj, so keep up whatever you decide to do cause i know it will rock. oh yeah and that T-intersection piece-friggin sweet i never used that thing until your piece came out. Alek
  4. What you HATE about SC4...

    i have never used u drive it i saw one screenie of it and knew right away it sucked that is not why i bought the game anyways
  5. What you HATE about SC4...

    i actually quite like the game and have few gripes it seems there is a real conflict of interest between those who play the game for fun (ie blowing stuff up, u drive it ect) and those who like to recreate cities as they see them in real life. The game obviously runs slow as all get out on large cities with lots of plugins which makes me wonder if EA had included everything from everyones wish list how laggish the game would be. The degree of customization is great and the games saviour. ie you could make single rails (NorthCountryDude has the textures already) Also the boxiness and inability to make curved streets in a common issue I have a feeling that a completely free for all map (no grids) would make the game even more RAM intensive than it already is. Looking at city life which allows this just doesn't have the same degree of actuall city planning involved that SC4 does. personally i could care less about the advisors, ordinances ect i turn them off and never read them but that is the type of player i am. the music is tight and chill also
  6. You know you've played simcity too long when...

    when u draw trans maps at work
  7. What Music are you listening to right now?

    Long Beach Dub All Stars-Sensi
  8. Rate one image.

    those are cool shadows, if u hate the bach bug and i know I do then u can download a beach mod that will change your natural shorelines into beaches which will not ge that bug and better yet don't need to be plopped either. i give it 7/10 https://www.simtropolis.com/stex/index.cfm?id=11406 changes beach height https://www.simtropolis.com/stex/index.cfm?id=2027 changes sand color^ check out those mods ^^ and see the results below and rate
  9. The Avatar Above Me

    kinda artsy 3/10
  10. Govia

    wow that is the BEST venice style city i have ever seen amazing job it looks great i dont know what to say it just is perfect.
  11. ST's NFL News Discussion

    wow that is nuts but i guess i can see how some one with a personality as unstable and hard to pin down may fall into that pitfall, for some reason he has always felt underappreciatted and with his recent injury and all i guess i can see it but still WOW that came outta nowhere! If i had his money i would have a lot to live for!! just goes to show how serious an issue depression is to some and not always for the gravest reasons either. thanks for that link Voar Tok EDIT: ok after listening to sports radio at lunch it sounds like TOs publicist has begun damage control and is denying that it was a suicide (contrary to the police report which stated he took the pills with the intention to harm himself) Also they discussd how both the 9ers and Eagels had approached TO about his mental condition and speculate that he perhaps is suffering from bipolar disorder-speculation either way u slice or dice this one it is gonna be wild ride EDIT2: wow i can't believe no one else is talking about this
  12. Vandals Fjella

    dude this is gonna be huge my fav pics are the cathedral nice use of prepos parks and the pic below it with all the great BATs it looks quite real in that all the buildings look like they belong in the same city, gives it a very realistic appearence, nice work. I love the lack of maxis buildings ALek First to reply, bet you are not suprised whoa slientbreaker posted after me long time no see
  13. Under Bridge Scenery

    ok here are some ideas for you Dude you seem like you were so close to releasing these! what happened? any chance of a beta? pretty please ok i will stop begging now. but seriously i have made this request quite a few times and just had to post these pics from the early days of buddybud to tease everyone. Alek
  14. El Rail Oddity

    hmm i see what you are saying now and i really can't help but you may be onto something, i am sure swamper77 would be a lot more knowledgable about something like this.
  15. Brenda_Xne's BAT Projects

    i liked the bus more when it said NDEX across the side
  16. What Music are you listening to right now?

    bone-thugs-n-harmony-(something something) only
  17. The Avatar Above Me

    @ duke that is cartman forcing people to "respect my authority" he is riding around his police big wheel (note patrol written across) and beating down people with his billy club as he goes 8/10 because it moves but it is still kinda plain
  18. ST's NFL News Discussion

    Simms is a soldier that is all i can say about TB what a badass that guys must be to play the whole game with a ruptured spleen bleeding into his abdomen..jeez
  19. to be honest i have did not all to much care for Chelsea court but this one seriously is dope, I am loving the colors the textures, windows just about evrything friggin awesome.
  20. Tonksies BAT Thread NDEX

    these are some impressive details dare i say some of your best overall to date Alek
  21. Crazy's Collection of Cities

    nice job with the tree line and snowy peaks
  22. HKABT Liberte Capacity and Crime Fix

    thanks for this i can get most of the HK stuff to frow except this one so this is a must have thanks for these crucial upgrades, Alek
  23. The Signature Above Me

    who doesn't like a little green...9/10
  24. Simtropia

    sloppet has vanished off the planet and BIG thanks for the updated SSM files to replace the pink!! i also like the use of the roundabouts at the onramps pretty clever.
  25. El Rail Oddity

    Originally posted by: dmrsunz Is that true? Seems a little real-life to me that the game would actually have mass transit vehicles "collect" sims and distribute them along a route. Imagine the incredibly complex algorithms needed in order to remember where each individual sim in a group is going. How would the game calculate the best path for a group given how poorly it calculates paths for individuals? I am assuming that in game-life each sim has their own private bus/tram/train, etc. and they board at a transit stop, go directly to another nearest their destination and disembark. Your explaination would explain the issue I show, but I was thinking there was some technical problem with the El Rail Y-splitters. As much as I respect your opinion, HamsterTK, I'd like confirmation of your theory. Thanks.quote> he is right that is part of the reason why the game lags so much in large cities commute paths for every Res are calculated. clicking on individual houses will show their commute paths and you will see HTK is right
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