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Everything posted by mastorofpuppetz
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Education enrollment question
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Thanks, but like I said I tried that already, and I also noticed I have 1 hospital that is treating 25/50 patients, but the game keeps saying my hospitals are not servicing enough people. -
So they are listening... possibly?
mastorofpuppetz replied to Infinitum80's topic in SimCity (2013) General Discussion
Devs acknowledge there are issues how much you want to bet people will still defend it and say "Learn 2 play"? -
When does the game become a flop
mastorofpuppetz replied to wozzar's topic in SimCity (2013) General Discussion
Diablo 3 sold 12 million, die out quickly? hardly...12 million for a pc game is enormous. How many people still play diablo 3? How many are still buying it? Diablo 2 was STILL being sold on shelves the day diablo 3 came out..do you really think that will happen with diablo 3? D3 is still on the shelves and selling well thus 12 million sales, most of which came well after launch. The loud minority on forums are just that minority, most people playing games do not post on forums nor care what people whine about online. I was dissappointed in d3 but dont act like you know what all the casual gamers who are still buying and playing it think. -
When does the game become a flop
mastorofpuppetz replied to wozzar's topic in SimCity (2013) General Discussion
Diablo 3 sold 12 million, die out quickly? hardly...12 million for a pc game is enormous. -
When does the game become a flop
mastorofpuppetz replied to wozzar's topic in SimCity (2013) General Discussion
Your wrong.... Sales were better then expected... -
EA Forum user mods game to play offline, enables debug mode, and places highways/rail in and outside of city boundaries...
mastorofpuppetz replied to Charizard's topic in SimCity (2013) Modding - Open Discussion
The hilarious thing is they thought the community would never notice these thigns, EA your community is not stupid quite the opposite, they will spot flaws really quick, heck some of the community can fix games companies won't. -
Sales for Sim City 5
mastorofpuppetz replied to Biscuits33's topic in SimCity (2013) General Discussion
Haha, no. They knew exactly how many preordered the game. What they miscalculated was the stress on the servers. HUH? Preorders are often just a fraction of week 1 sales so no they didnt know. -
Two questions. (Gambling and Recycling)
mastorofpuppetz replied to RRtexasranger's topic in SimCity (2013) General Discussion
LOL the lst of things broken in this game is enormous. What a mess. -
Whats wrong with Power/water distribution?
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Yea, that's just terrible, my liking the game and all. How I like to learn all the tricks involved in making a city. How I like learning about productions lines, how power works, etc... Just terrible! LEarning? LMAo the game isn't hard, and I never said anything about liking it, defending it no matter how truthfull some of these issues are..... This game is not mean to simulate real life. It has it's own style, and part of that style is the way water / power works. I've had 5 cities now, no issues with either power or water with 200k+ population. If you notice you're having a power / water problem turn on the layer for it and wait until it fills out. If a certain building is having a problem, delete it. Obviously you never even read the thread, Did that there is nothing wrong with the layout, it works sometimes, then breaks then works again, you can even follow the path it gets stuck on an intersection, but eventually moves again. Delete said intersection, happens on another, it's terible pathfinding, and others had the same issue. The old "Im the only one who knows how to play: strawman argument is baselsss. It's the game. This game needs a lot of patches, the issues are well documented, but your the only one who knows how to play right? This game is very easy, problem many things are bugged, the developer list on reddit is enormous. I had 3 cities before this one to...bugs do not happen everytime to everyone, something obviously triggers it, many bugs are like this, if you worked in IT or played games regularily you would know this. -
Which disabled feature do you miss more?
mastorofpuppetz replied to j-lee's topic in SimCity (2013) General Discussion
Cheetah Speed, llama is painfull. Region filter as well. -
Whats wrong with Power/water distribution?
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
There is because you never experienced it doesnt make it so, i did everything you said and more before posting, and no there is no roads disconnected, sometimes its different buildings. There is nothing wrong with my design you cannot see my it so that is one ignorant statement. The simulation literally gets stuck in certain path's and won't move for awhile keeps going in circles with my water and power. I've already had coal, even nuclear powerplants, nothing works, even right next to the buildings, how is that design? Clueless. If it were a road not connected (Whcih it isn't I would have checked that fool) it would not be intermittent, it seems to fix itself but thet fails again, if you read my post you'd see ti has nothing to do with growth, I had 5 times the power I needed at one point, it simply was too stupid to get to all buildings. I've seen you defending this game even legit issues all over the ea forums, sorry if I don't take anything you say seriously. Yep I follow the grid and they simply have horrid pathfinding, sometimes it gets to where it needs to problem goes away but then it gets lost and happens again. -
Whats wrong with Power/water distribution?
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
I have even resorted to buying lots of both even though I didn't need it, still nothing works,, fail. The more I play the more major issues with the game rear their head. -
Whats wrong with Power/water distribution?
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
I guess it's sit back and wait for them to fix the game............ -
Did SC2013 kill off SIMCITY?
mastorofpuppetz replied to Essex's topic in SimCity (2013) General Discussion
Games are made for gamers not anyone else, if gamers dont like said game end of story, just like any other product, your post is in the realm of the twilight zon=e. You cannot blame consumers for the major fail of a product and this is a major fail. -
Hogwash LMAO its not that hard nor complex...please.
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Videos show path finding inherently "broken"
mastorofpuppetz replied to Dirktator's topic in SimCity (2013) General Discussion
They HAVE to fix it... otherwise Maxis will fold. This will end them. People won't even blame EA anymore. That's a programmatic error, not a marketing, launch or DRM issue. If they can't program a game, then what's the point of being a gaming company? The argument could be made, forcing the game to run on servers severely limits the simulation as simming a game that uses an advanced simulation engine with thousands of gamers at once is really strenuous on a backend server/database. BUT the decisions to sim every single sim doomed this game it was not needed, a waste of resources and time. It is A city building management game not a game called "The sims in the city" The engine is incapable of really simulating a city, it falls over itself. A small town it's manages. Sadly, I think the entire design of the game is flawed and not repairable. They really made this a disaster. Who would have thought the launch issues were only scratching the surface..... I am sad what has happened I was really excited and a proper new simcity. -
We waited ten years for this?! Glassbox is a joke...
mastorofpuppetz replied to Terse Pig's topic in SimCity (2013) General Discussion
Really bad how many issues the core engine this game has. Who would have thought the always online launch issues were just the tip of the iceberg. The decision to sim every single sim was a horrible one and simply not needed, it is a city building sim not the sims in the city, it wastes resources and clearly has major AI issues and fundamental flaws. -
They touted how important region play was yet it is horribly broken.... This game is a mess.
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Hi guys, you are welcome to join my region, serious players only , I dont mean play 24/7 but just try to build a good city and help each other out. Let me know if you wish to join.
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Join Heisenberg Valley!
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Anyone else is welcome to join city is growing fast, i'll be online later this evening send me a friend request and join. -
Join Heisenberg Valley!
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Sure i'll send you an invite tonight. (Dudes gotta wok) -
wanting to join a region...
mastorofpuppetz replied to Surly_Says_79's topic in SimCity (2013) Region Games
Join Heisenberg valley!! -
Join Heisenberg Valley!
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Tried to send you one but says your profile is private. My origin Is is dionabbott -
Join Heisenberg Valley!
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Invite sent -
Join Heisenberg Valley!
mastorofpuppetz replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Sorry forgot, NA America east 3 server.
