-
Content Count
254 -
Joined
-
Last Visited
-
Most Liked
1
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by oppie
-
Thanks for the instructions again Brian. But, as you would probably expect, I got another question for you. How do I create realistic looking steel framework? I've been trying to do something with renderable splines, but it always ended up looking too 'blocky'. As you've worked with steel framework a lot (like on the RH bridges), I'm almost sure you've got a method for creating convincing ones. So share with us your secrets, so to speak.
-
Ah, the UVW mapping did the trick. Thanks Brian! Although I will hold off texturing untill the building is done, as you advised earlier. But at least I don't have to worry about welding corners anymore.
-
Hmm, but take a look at Rybolton's screenshot earlier in this thread; the wall sides look a little messed up (at the corners). Can this be solved by proper positioning? Now I'm just putting them approximately in the right position. Is there a way to really place them exactly where they have to be?
-
How about the dust on the doorknob? Now that I've got a nice looking door (I used the paneling method, and now it looks quite nice), how about connecting the 'wall pieces' together? I've now got some of them (one side wall, one for the second floor), and I want them to connect. I already put them into position, but especially the wall corner looks a little messed up (where the two intersect). I already tried using the edit mesh modifier and 'weld' the vertexes, but that's a long and tedious job; I'm sure you Maxoids have yet another easy solution for that one
-
I've followed your tutorial so far, and I must say that I've learned quite some valuable things doing so. I never knew that just using the 3d snap could make work so much easier. Also, your method of creating windows is so much easier than my 'boolean' one. Thank you for the detailed information, and please go on with the tutorial. Like, how should we create realistic doors, and what details are there to add to the windows (like reflections, curtains; basically, how do you make each window look unique?) And another question; how do I 'weld' the wall corners when I put two of them together?
-
Windows; i've been wondering how you guys create those for a long time. I always just 'booleaned' them out (I'm sure you know what I'm talking about), and then put a plane with a glass texture into it (using the 'frame' technique you described earlier). So please tell us how to make cool windows; that's the main problem I had while creating my Train Station building (you might have seen it in the gmax testing thread). Thank you for your time, and thank you for your advice. I really appreciate it that Maxis gives away some of its modeling secrets to the fans!
-
