Thanks very much guys.
I'm afraid, fiver, I'm no-where near working for EA. This is all self-directed research and as such - completely free on my part, but it's turnign up some interesting results.
Thanks again for your time, guys!
I've been looking in to the realism and control structures of "Power" games over the last few months [and will be continuing to do so] and I'm keen to get the opinions of the gamers that are more involved with the games in question themselves. Sim City 4 [and it's parents] is a game I was familiar with but have never really considered myself to be immersed in it at all; so hopefully some of you guys who obviously have a great adoration for the game itself will be able to help me out.
What are your thoughts regarding the control structure present in Sim City 4? Do you feel it's realistic to the point that you would call it a "Mayor Sim" or is it closer to a God Game in a sandbox environment? [This would be discounting the early gameplay ability to alter your terrain to suit your place].
What is it that attracted you to the Sim City series?
Do you feel the game can accurately represent the journey of a city from a seed to a metropolis?
Do you feel the powers afforded to the player in Sim City 4 are akin to that of a modern day Mayor?
Finally, if you have played either Civ or Age of Empires as well as Sim City, or even if you have played just SC and you don't mind taking the time to complete this short survey, please do
http://www.surveymonkey.com/s/X9SJQWZ