-
Content Count
3 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Von Dion
-
SimCity: Demographics Past & Present
Von Dion replied to SoftcoreGamer's topic in SimCity (2013) General Discussion
The OP's subtle sexism is disappointing. So, you suppose this game is dumbed down because its...supposed to appeal to moms instead of young males? Hmm. I wonder what might be your age and gender? And once again I have to wonder what the hell games so-called hardcore fans have played. SimCity 4 is the only game in the franchise that's particularly cold. All of the other games relied on very colorful, "cutesy" graphics and were full of cheap jokes and hilarious puns. I really don't understand the insistance among some fans that the SimCity franchise is this sort of cold, staistical, hardcore series. That's true of SimCity 4 and SimCity 4 alone. I think it's clear who this game is meant to target - just about everyone. EA wants this game to have a very broad base, just like The Sims. That means a friendly art style, an intuitive interface and social connectivity, which is what we're seeing. -
SimCity was not a particularly deep simulation game until SimCity 4. Surely it was partly the limits of the technology. But, I think it's hard to argue that a game where you can literally launch small cities into space is a serious Sim. I don't see anything about this new game that's not true to the ideals of the franchise. Though I'd love an updated SimCity 4 I can't begrude Maxis for not just making that game again with the GlassBox engine. The new game may or may not be fun - we don't know, since we haven't played it - but I think limiting its scale was a wise move. Taking a more-is-more approach can cause a lot of trouble.
-
SimCity: Transit and Roading Networks
Von Dion replied to alvinheriadi's topic in SimCity (2013) General Discussion
I'm not sure that I agree SimCity is shaping up to be deficent in transportion. Yes, there's a few less options then before. But the fact both cars and buses are now actually simulated, rather than just visual elements, is pretty cool. Buses in SimCity were literally a one-tile building that players plopped here and there. 'd hardly call that sophisticated, nor do I think the new game should harken back to that.
