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NDP

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About NDP

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  1. Official Mapping Community Requests

    Could someone do a 6x6 large cities custom map like this: http://img109.echo.cx/img109/2577/image11hw.gif align=baseline> Where blue is water, light green is flat-ish land (but with some shallow hills), medium green has rolling hills, steep enough to require cuttings for highways using the BRF slope mod, and dark green is steep rolling hills, but not too steep? Ideally the red line indicates a point on the river which can be spanned with a single-span level bridge (this is where my main city would develop). TIA :-D
  2. I've got a new nation at http://www.nationstates.net/cgi-bin/index.cgi/97315/page=display_nation
  3. Do you have a Nationstates account

    If anyones interested, I've started a nation here: http://www.nationstates.net/cgi-bin/index.cgi/page=display_nation/nation=denhulme I think I may have a go at building simcities to fit in the nation, and do a writeup on the nswiki at http://ns.goobergunch.net/wiki/index.php/Main_Page - a sort of city journal plus.
  4. Official BAT Request Thread

    http://img250.echo.cx/img250/5740/braemore2jan0011177231555nm.jpg align=baseline> Would someone be able to make some lots to texture the sides of this dam (built by terraforming the dam and using the rain mod to fill the reservoir) to look more like a dam? I have problems with slope graident and water restrictions with existing wall lots :-S
  5. UK Road Textures Mod

    Is no-one testing this mod?
  6. Euro Road Textures Mod

    Thorvin - Did you use the one way streets texture as a base? If so the alpha map on the largest of the straight one way road texture was missing in the game, so you need to copy the alpha map from the standard straight section to your new FSHs.
  7. UK Road Textures Mod

    http://www.geocities.com/leebraden1986/uk.zip The above link is a download for the first alpha of the UK road textures mod. It is far from complete. If you download it could you please report back a) Any bugs with textures I've changed and b) What remaining textures appear most often, so I can prioritise what to change Have fun
  8. Euro Road Textures Mod

    Re: The Urban/Rural difference My understanding is as follows When a zone develops, the texture on the road tile adjancent changes to the appropriate pavement. The road texture is then overlaid on top of this. The reason why there are 4 different types of road texture is for the different shades of grass that appear on diagonals, so the 4 textures are Full Pavement/Dirt/Nothing, Pavement with $ Grass, Pavement with $$ grass and pavement with $$$ grass. So I don't think differentiating between urban and rural is possible.
  9. UK Road Textures Mod

    This will be a rolling project - there will be no final release. When I've done enough textures for it to look good IMO then I'll stop :-) I have an alpha version which I would like people to try out, but I have no-where to host it. It is greater than 250kb, so attaching it won't work, and I don't want to put it on STEX just yet - it is only an alpha version, so if anyone could help out here I would be very grateful.
  10. UK Road Textures Mod

    http://img172.exs.cx/img172/4966/deanshanger4jan1011069526427ss.jpg align=baseline> http://img104.exs.cx/img104/5151/deanshanger4jan1011069526670oh.jpg align=baseline> http://img104.exs.cx/img104/3224/deanshanger4jan1011069526908sv.jpg align=baseline> A few screens from my newest city, to show where I've got What would people think about keeping the old textures around bends? It would save a fair bit of work, and the double yellows are similar to double white lines we have in the UK, so it gives a bit of variety, especially to more rural areas.
  11. UK Road Textures Mod

    Actual in-game shots :-) http://img174.exs.cx/img174/2581/newcity9jan0011069175806lu.jpg align=baseline>
  12. Zebra crossing mod.

    Swamper77- Yeah sure, that'd be fine.
  13. UK Road Textures Mod

    Neither are photoshopped
  14. Zebra crossing mod.

    Swamper77- Would this help? ;-) https://www.simtropolis.com/idealbb/files//zebra.bmp align=baseline>
  15. UK Road Textures Mod

    MayorBean - My image is photoshopped In the UK there is normally one signal on the left in front of the junction, and one on the right behind the junction. Overhead signals are rare, confined to dual carriageways, and placed in front of the junction. Hope that helps.
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