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Veshan

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About Veshan

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  1. As I showed in pictures two and three, commutes between residentials near the jobless sims and industry are "short", not even medium. The jobless sims get "long" but that's just he default thing it says when you have unemployment whether it's because there are no jobs available or because the jobs are too far away. Moreover, in another test I've seen sims travel all the way across a map of this size to get to industry and still have a rating of "short". There's not traffic, so the commute hasn't been extended by congestion, and you can see that they jobless residentials are one block of unused commercial way from the industry. It's way too short a distance for commute times to be the true issue.
  2. This is a topic I know has a lot of coverage and I've taken all the advise I've seen on it and I just can't seem to avoid it: I always get unemployment in my cities, which leads to economic collapse as my middle-class and rich sims dry up when my sims get dumb (as they keep moving in and out and resetting their intelligence) and stop demanding high-tech jobs. To preface, I have NAM installed using the fewest addons possible to get the routing fix, and have capacities set to classic. I also have the IH R$$$ fix installed. That's all. I'm trying to build a single city: I want to build up an single spot of land as high as it will go, not a region. I know you get some benefits from making off-regions (most of all extra land), but I think I should be able to at least build a city that can sustain its own populous's jobs (maybe this is just impossible). Anyway, in trying to understand the degree to which sims can or can't generate the demand to get the number of jobs they need, I ran a simple test the result of which makes no sense to me. I zone low-density residential in the center of the map, a ring of commercial around that, and a ring of industry around that. I build out of a grid of avenues and still only have 12k sims, so congestion is essentially zero and my average commute time is about .3. There should be no issues getting to jobs. I have built no amenities. My sims are 0 in education and health. They are also all poor by result. Poor, 0 EQ sims are supposed to produce 50% low wealth commercial and 115% dirty industry (both of which only employ poor sims) according to https://www.sc4devotion.com/forums/index.php?PHPSESSID=621664a2c4cb094cc835badd152e801d&topic=963.0. I read this to mean for every 100 poor, 0 EQ sims there should be 115 dirty industry jobs and 50 low wealth commercial jobs. Maybe this is wrong, but in any case, this experiment should be a senerio in which sims generate enough jobs from themselves if that can ever happen, as poor 0 EQ sims only make jobs for poor sims. And indeed, there do seem to be enough industry jobs. Or, there would be if THE SIMS WOULD TAKE THE STUPID JOBS THAT ARE THERE! Yes, I am getting unemployment and I cannot understand why. The first picture below is the overview of the city. You can see unemployment. The next image show some sims happily commuting to work. The commute length is "short." And then a nearby industry location has no commuters despite there being unemployed sims well within what should be considered a "short" range. Indeed, despite being well within range of my sims possibly as many of 50% of my industry locations have no commuters despite their being unemployed sims. How is this possible? Can someone please explain this to me?
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