-
Content Count
4 -
Joined
-
Last Visited
Community Reputation
2 RecognisedAbout Scorpy_CFS
-
Rank
Freshman
-
Object reference not set to an instance of an object
Scorpy_CFS replied to pieuponieu's topic in Cities: Skylines Modding - Open Discussion
"Giant Tiger (Department Store)" from Steam is what was causing my error. But would be great to be able to debug and find the issue quicker. -
Object reference not set to an instance of an object
Scorpy_CFS replied to pieuponieu's topic in Cities: Skylines Modding - Open Discussion
Thanks boformer, I'm glad you've taken the time to make this for everyone. I can't seem to get this working in game though. I have tried placing it in the appdata mods folder as you've suggested and in the standard steam mods folder as well but it doesn't appear in the custom content menu. I agree wither everything mentioned here before though with regards to the walk height error. Contrary to popular belief I can reproducibly cause this error to go away which will be important for people looking over their city for suspect content to narrow down the culprit. That is; there is a breif downtime between error messages and if you use two hands on a scrollwheel mouse you can click and scroll out quickly causing you to zoom out to where pedestrians are no longer visible and thus the error disappears. This is how I first felt that this was an asset problem (Initially I thought it was a vehicle however these remain when zoomed out) Pedestrians and other small props do not. If an asset doesn't know where to spawn a pedestrian then that completely correlates with this being a building problem only close enough for pedestrians to be spawning. So, hopefully I've added some extra information to those like me who've been endlessly searching for the cause of the problem. Also, boformer, if you'd be so great to glance eyes over your file again to see if there's anything I might be doing to prevent it from working, that would be super! -
No worries with that tearfully simple solution. All fixed. Ta much.
-
I'm having issues having installed NAM for rush hour where when I attempt to zone to NAM roads, my lots will not face the NAM roads but instead try to face away and create streets. Obviously this is a game breaker when trying to use NAM and I was hoping that someone may have a baring on a possible solution. Cheers
