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Dead Guy

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About Dead Guy

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  1. San Fran stuck at 250k

    Thanks a lot for the pointers! The reason I haven't developed commercial around the avenues is I wanted a little green belt there to decrease the traffic air pollution, but I guess there might be room for some. I left 4 tiles between the avenues and the ring roads of the blocks, which is a bit much I think. Pretty much all my zones within the big blocks are 6x12, so most lots will be 2x3, or at least 3 deep at most. I will remove the third row of some industrial zones on the outskirts of the high-rise area of the city, re-zone the residential area 4x12, and see if I can get some of those 4x4 R$ highrises. I also had no idea about the HTI, thanks for that. Will keep that in mind! So I've probably underestimated the amount of R$ sims I need, I knew I needed some low wealth workers at high wealth work places, but did not know it was such a significant amount. I will adjust. This is also why I've dropped the R$$ tax rate so much I guess, they kept moving out and it was the only res demand that was negative, so I dropped the tax. Also, I was making such a brutal profit I felt bad about it. It just wasn't ethical. One thing though, should I try to keep the R$$ demand kind of neutral for a while to let the R$ buildings pop up? It seems to me higher wealth buildings will never be replaced by lower ones, but that might be wrong. R$$ buildings keep popping up in areas out in the periphery where there are no jobs for them, where instead there could be living happy medium commute R$ sims. I'll investigate this NAM as well, sounds like a game changer. Thanks again. UPDATE: Instant Hamster Tenement: 8k R$ =))))
  2. Hello, first post, haven't lurked enough to get a very good feel for this place I'm afraid, but you guys seem happy to help people out despite you probably getting this question a million times before. Anyway, on to business, and the lack of demand for it! So, I'm playing the SF region, somewhat flattened (yes, I need some handicap). My main city is the big tile at the bottom right of the bay, here's a region view (linked because of size): http://i303.photobuc...02-12_00001.jpg The tile NW of the main has some scrapers, I wanted to get the cruise ship port (and I did!), so I had to grow it vertically for the commercial pop requirement. No other tiles do though. Some of the neighbours are high wealth, high education with some CO$ and hi-tech industry, and most of he small ones to the east are dirty industry garbage burning towns with some low wealth residential. My problem is that I've been pretty much stuck with the main city for a while. I've still been able to increase the demand by developing two more tiles somewhere away from the main, then going back to the main and some big office buildings may pop, but then demand goes down and stays down. I've also got a lot of empty commercial lots that aren't exactly in the center of the city, that are not even getting populated by CS$. Here's shots of the entire main map, RCI and taxes. Oh, and my pops: Res 250.000 Com 156.500 Ind 51.000 http://i303.photobuc...02-12_00002.jpg http://i303.photobuc...02-12_00003.jpg http://i303.photobuc...02-12_00004.jpg My commute time is at 60, air pollution is 50 or so, of course it's all traffic, the developed area around the highway looks like yellow prison cell bars with the air pollution overlay. I hadn't finalized my grid layout when I built this, as usual :/ That is, a lot of the between-blocks avenues aren't used all that much because I wasn't aware of exactly how stupid sims are. I've tried to force them to use mass transit and highway/avenues by removing roads that connected blocks directly, across the avenue. It worked somewhat well, but yeah, could've been done better. My next build will be one where the avenues are the only connection between the blocks, and are at the center of them instead of encircling them like they do now. Oh, and of course almost all roads inside blocks are one-way in an up/down/up/down by left/right/left/right fashion. I have a very developed subway network and some pretty well-used railway stations, mainly in the less dense areas, I guess mostly long commuters (to/from other cities). Would some monorail connections do me any good? Oh, and I've cheesed and made lots (2 for small tiles, 3-4 to large tiles) of highway neighbour connections that immediately convert to avenues for the cap breaking effect, though I'm not certain that works. I guess I might need more low wealth residential, I saw that mentioned somewhere... High wealth res keeps popping in the less dense blocks only to go no job and then drop to $. But I've had negative R$ deman for a while, only recently adjusted the taxes, so maybe i need to do some demolishing now, and see if things correct themselves. Hope that's somewhat sufficient info to get an idea of things... Extremely greatful for any advice with this. I'm so close to that grand central station! And it's nice to see people still play this great game from 2003. Right, final note, I play completely unmodded right now. Cheers /DG
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