-
Content Count
7 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by leemarc
-
I've read where several people have called Societies SC5. I don't agree with that. For one, the entire nature of the game changed. One person called it an offshoot, and I agree with that. Many people are saying it is a bad game. I don't agree with that either. If the previous Sim City games never existed, would SCS be that bad? I don't think so. I have the game, and it is fun to play. I've played it for several hours. And, the fact that custom content is possible, I think that SCS can be sucessful. That hasn't happened because for one reason ... the ranting by Sim CIty players. SCS just wasn't designed for the complicated SC4 player. I think there is room for both games. It's kind of like what happened with The Sims. There is The Sim 2, and there is Sim's Stories (don't know the exact name). Sim's Stories is not The Sims 3 anymore than SCS is Sim City 5. It is simply a way to generate income, an offshoot game. Perhaps even designed for a different demographic. I don't have a lot of hope for SC5. But, if the March 2011 is SC5 ... the real next Sim City, then ... GREAT. But, I think we shouldn't bad mouth SCS either. If SCS isn't supported or is supported won't make a difference for SC5 ... in my opinion. Mark
-
The New Official Next Generation Sim City Wish List
leemarc replied to Goldfish4209's topic in City-Building Games
Just a few ideas: 1. Pretty much every idea in this thread. (Although there are a few here and there that are unrealistic IMO) 2. Since they are working on The Sims 3, the next true Sim City release should work with Sims3. 2A. Build a city in SC5 and designate a neighborhood and play The Sims 3 in that area of your city. (In other words, play The Sims 3 with the SC5 disc in the drive and vice versa. Although you would still be required to buy both games to do this) 2B. If 2A happens, that means that you could have a database of everyone in your city. IOW, a citizen (sim) directory: where they live, work, go to school, go to church, who they are related to, where relatives are buried, etc ... 3A. I do like the idea in SCS of soceity values. Every structure should affect the city in many ways, positive and negative. But, it shouldn't really be city wide. A church on the corner of a neighborhood should attract religious sims and detract non-religious sims, for example. 3B. Values should be indivdual as well, which can be cataloged in the sim citizen directory. Certain values (patience, for example) would affect whether that sim will travel across the map to go to work or not. 4. Ploppable RCI is fine, but zoning should stay and be expanded as other people have said. If there are plenty of lots to pick from and there are tons of variables (or society values mixed with other factors), it would be neat to see what neighborhoods you create. If you want an educated suburbia, factors such as the school system, city wide (area wide) prosperity, city wide and sim knowledge ... among others would determine if your neighborhood grows as suburbia or slums. 5. Be able to customise a lot in game. For example, paint the house, add landscaping, etc.... Come to think of it, if you own both games (SC5 and The Sims 3), you should be able to change any lot like you can in Sims 2. IOW, go into build mode. 6. 2 lane highways. Other people have mentioned 4 and 5 lane highways. I agree with that. But, the freeway near me is a 2 lane highway from the 1960's when the city was much smaller (though it does need to be expanded). 7. Construction times should be more realistic. It should take months or even years. During construction, you can suggest alternative routes to take or setup temporary roads for such a purpose, roads that are designed to only last a year or so. 8. My vote for the grid would be to keep it as a guide as some people have said. Many cities are grid like, so that should stay around. YOu should have the ability to snap to the grid or stray at will. Lots should confirm to the road ... or maybe not. I'm sure I have many more ... but I have to go grocery shopping. Mark -
I didn't want to pay full price. I waited until it was on sale. Circuit City wanted to get rid of it, so they sold their remaining copies for $10. I jumped on it. It was a good buy. But, not for $50. Mark
-
Okay ... I've played Sim City 4 many times ... never seen this. I am using the NAM. Don't remember which setting exactly. Here's some marathan pedestrians. Look how far they are walking to work. Mark
-
Here's a graphics glitch. When they were building the parking lot for the library, they went too far. Mark
-
How do you keep growable lot repetition to a minimum?
leemarc posted a topic in SC4 Modding - Open Discussion
Hey guys. First post. Love all the work that is done here ... doing a great job ... Now, to my question ... and I'm guessing that this forum is a good spot. Couldn't find a better one, sorry if I missed it. This thread talks about how buildings are chosen. My question is sort of an extention of this thread. https://www.simtropolis.com/forum/messageview.cfm?catid=42&threadid=96785&enterthread=y What can be done to decrease the chance of a particular growable lot repeating itself all over? There is a Go Away Wren mod. (https://www.simtropolis.com/modding/index.cfm?p=details&id=329) Haven't tried it yet, but it only addresses one building. I would like to know if there is a way of diversifying (sp?) your city. If I download a butt-load of custom content, will my city be more diverse? Are there any tricks while playing the game that will - ahem ... encourage the computer to make lot choices more random, unique, diverse, ... whatever? For example, I'll zone several commercial in a row and three or four of the same business will show up. That's what I would like to prevent or at least limit from happening. I've noticed that as the city grows, those repeated businesses will be replaced with others ... but the repetition problem doesn't really go away. Help! Mark -
How do you keep growable lot repetition to a minimum?
leemarc replied to leemarc's topic in SC4 Modding - Open Discussion
Thank you for this information. I can understand why Maxis chose to go with something more easily understood when they designed SCS. But, it's the complex nature of SC4 that makes it so much fun to play. Personally, I kinda hope that the two games can co-exist, which means we also need another actual Sim City - a complex one.
