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77 LegitimateAbout TheDinozRule
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An Art Director explains the design of the ploppable buildings ingame
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An animator explains the simulation of the Sims ingame.
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SH*T! Guess I wasn't fast enough.
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The Lead Designer explains the Global Market of SimCity. *You need an Origin account to access the information
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Popping The Bubble: Exploring SimCity World
TheDinozRule commented on TheDinozRule's article in News
Guys just stop this argument -
An article explains more about SimCity World and its features. Information on the Global Market will be released this Friday.
- 16 Comments
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Are you serious? The maps are even tinier than I imagined
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Seriously? They never even release a single information about the game, not even a gameplay video of the beta. Gamescom was a disappointment...
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Dude wtf, its an online Simcity Societies. I won't even pirate this crap.
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Windows 7*
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Dude, I'm using Windows Explorer. ._.
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I heard that subways aren't included. But I'm not so sure.
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This doesn't give much insight into the game, but it does give an idea about curvy roads and the gameplay.
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Stop right there -- this is the city you’re looking for. Well, if you’re searching for the best representation of just how clever you can get with SimCity’s newly-added curvy road tool, that is! Audio Engineer Dave Driggers used this feature to prove that creating cities with windy roads opens up the opportunity to take your creativity to far, far away places, as evidenced by his city inspired by everyone’s favorite little companion ’bot. When Dave isn’t manipulating roads to resemble famous robots, he works on integrating the sound systems into the game as well as implementing audio-related gameplay features.
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I'm still really confused... map window, grayscale, eh??? I'm really lost
