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TheDinozRule

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About TheDinozRule

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    Freshman
  1. Simcity's Art Of Building

    An Art Director explains the design of the ploppable buildings ingame
  2. How We Sim Our Sims

    An animator explains the simulation of the Sims ingame.
  3. Cool looking city: Rock "n" Residential

    SH*T! Guess I wasn't fast enough.
  4. The Business of the Global Market

    The Lead Designer explains the Global Market of SimCity. *You need an Origin account to access the information
  5. Popping The Bubble: Exploring SimCity World

    Guys just stop this argument
  6. Popping The Bubble: Exploring SimCity World

    An article explains more about SimCity World and its features. Information on the Global Market will be released this Friday.
  7. Breaking News: Live from Gamescom

    Are you serious? The maps are even tinier than I imagined
  8. Breaking News: Live from Gamescom

    Seriously? They never even release a single information about the game, not even a gameplay video of the beta. Gamescom was a disappointment...
  9. Breaking News: Live from Gamescom

    Dude wtf, its an online Simcity Societies. I won't even pirate this crap.
  10. SIm City 2013 Beta Now Live!

    Windows 7*
  11. SIm City 2013 Beta Now Live!

    Dude, I'm using Windows Explorer. ._.
  12. Cool Looking City: Residential Robot

    I heard that subways aren't included. But I'm not so sure.
  13. Cool Looking City: Residential Robot

    This doesn't give much insight into the game, but it does give an idea about curvy roads and the gameplay.
  14. Cool Looking City: Residential Robot

    Stop right there -- this is the city you’re looking for. Well, if you’re searching for the best representation of just how clever you can get with SimCity’s newly-added curvy road tool, that is! Audio Engineer Dave Driggers used this feature to prove that creating cities with windy roads opens up the opportunity to take your creativity to far, far away places, as evidenced by his city inspired by everyone’s favorite little companion ’bot. When Dave isn’t manipulating roads to resemble famous robots, he works on integrating the sound systems into the game as well as implementing audio-related gameplay features.
  15. map install

    I'm still really confused... map window, grayscale, eh??? I'm really lost
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