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Quantum3

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About Quantum3

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  1. Cities XL Hints & Tips

    That now has sense! Thanks a lot for the reply, pal! I have found that you're right about the large sidewalks by looking at the Pedestrian Routes in the Info Panel when clicking on a road. They use the sidewalks to go work/shop/etc (if near homes) and found that the sidewalks don't get clogged with pedestrians. I don't know if this is because the sidewalks are not the bigger ones, so they prefer going by car or if the small sidewalks are just okay. Anyway, it's not so essential knowing that, I think. This game so so crazy!!! I enjoy it a lot, actually. Found many new ways to create more fluid or flower (from "much flow?") transit without the need of using buses as well. Urbanization! you know, like you have the east side, the west side, etc, each side has a different wealth of living, so for example, the ones at the east side are low wealth people who goes to low density heavy industries. That way you get the traffic going in the way you need and want. Also found that a single one way road is able to allow till around 4-5 blocks of high density residences. I found this by just putting one road in one way to the factories and started to collapse when I surpassed the 5 blocks of 2x4 high density residents. that's a nice detail Thanks a lot for your reply!!! Ø3!
  2. Cities XL Hints & Tips

    Oh, okay. Thanks a lot for the clarification, but even if the wider sidewalks are hidden, it doesn't mean they have no meaning. I thought, for example, that those roads allows a wider coverage for pedestrians, and as a second thing, better for zones where are many commercial buildings. I deduct this from reality, where offices and commerces usually have wider sidewalks because that way, the pedestrians cannot get congested and are more appealing for shopping. For the there hand, because of just a couple of buggy buildings, such one in the medium density qualified workers which doesn't have road connection and another from the high density offices overlaps the street doesn't mean that the roads with a wider sidewalk are also buggy. I'm not saying they're not, because they may, but there is no correlativity between those building bugs with the wider sidewalks. That's just my opinion. Missing someone with another explanation, or the same one, in order to confirm that yes: the roads with wider sidewalks are buggy or they has no effect over the game. Thanks for replaying! Ø3
  3. Cities XL Hints & Tips

    So the normal roads, not the ones wihc come with the gift pack) which have a wider sidewalk are just because an aesthetic thing? They become useless since they cannot be upgraded or changed their way. It's hard to believe that the programmers would put something into the game which no effect on it, but a negative one
  4. Cities XL Hints & Tips

    Hello pal! I forgot to say something. I have the latest version of the game: Cities XL 2012 (just in case). So, I would like to know what's the usefulness of the roads with large sidewalks, since they seem to be useless. About the services, I was referring to other thing, like for example, if you want to see how large the coverage of service buildings are, you need to build the traffic network first, since the service buildings only shows their effectiveness through the roads. This way, you can achieve an accurate coverage with the services and much more efficiency in their function by avoiding overlapping and the consequent waste of money. Please, if you can tell me what about the roads with wider sidewalks I would appreciate it a lot. I don't think they are there just for nothing. Thanks! Ø3
  5. Cities XL Hints & Tips

    Hi there CXL yonkies! Here is another one! I'm new at the game, but figured out that the only way to see the radius of the effect of any service is by throwing very long streets lines, so you can see the effect of the service you're attempting to place. Also, the way the road lines are interconnected creates an impact to this radius. And I have a question which cannot figure out by myself and it's about the residential roads, those with larger sidewalks which cannot be upgraded. What's the purpose of that kind of road? Because they seems to be more a pain when having to upgrade the roads or chaining the way than something helpful. Any help will be greatly appreciated! Ø3
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