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dtrammel

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Everything posted by dtrammel

  1. I'm having graphics and performance issues with Windows 8.1. I've attached a screen shot. Any suggestions? Thanks!
  2. New City Building Game

    Looking for some feedback on a new city building game. In the beginning stages of developing a game using basic ideas from different games such as Sim City, Civilization, Railroad Tycoon, Oregon Trail and others. A game that would give players an opportunity in a sandbox mode to take your city from a settlement to a futuristic metropolis using technology, resources and business deals to make it happen. Each city would have characteristics of the particular industries they were founded upon and/or choose to pursue. Technologies would be period specific and only be used once it's been discovered (a la Sim City 2000). Your city could pioneer new technologies and share them with the world and/or utilize technologies that have been discovered by others (for a fee of course). All zoning would remain the same idea as Sim City but a "City Council" could decide on who and what is built in your city (you would maintain veto powers however). You would start on a "Regional" map that would need to be explored and once you've settled your city, you would be able to annex adjacent spaces the expand your city. Rewards and opportunities would be presented based on tech advances, cultural advances and population advances. These are just some basic ideas. Please feel free to make suggestions, pitch ideas and discuss. Would this be something you would purchase? Thanks!
  3. New City Building Game

    I agree with the "starting point." Maybe late 1600's or something? However, we could continue with "future technologies" once we've reached the end of the tech tree, much like what Civ 5 does. That way there wouldn't necessarily have to be an "end point." Also, you're right, big maps are a must. It could, however, be subdivided like Sim City 4 and still allow for exploration and annexation. Imagine a Sim City 4 Region map covered in a fog of war.
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