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0 Clean SlateAbout mrfisse
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RCI does not seem to have any regional effect?
mrfisse replied to YilmasRegin's topic in SimCity (2013) General Discussion
Tried this when i played on the US release. First started with a city with everything in it. But it soon became unplayable. The pollution etc was destryoing the city. Wrecked and dezoned all industrial buildings incl all waste treatment and other polluting buildings. Started a new zone with only industrial and water treatment etc. And at first it did not work, but after jumping between the regions a bit they finally started commuting and it was working as it should. Took a couple of minutes though. Note that they have to be connected via road or railway for this to work i think and also take note on the wind direction (i did not) or you will have all the pollution from the industrial zone blowing over to your residential city. Would like to experiment more but since EA yet again fucks up i cant play the $%&^! game :/ -
Tile size embarassing small
mrfisse replied to mastorofpuppetz's topic in SimCity (2013) General Discussion
Either you are running quad SLI or you are playing on a really low resolution and settings. My GTX Titan is getting beaten up at some scenarios @ 1920x1200 and everything at max. To be honest not only is the gameplay weak (my oppinion) but the graphics engine honestly seems to be really poorly optimized. Getting memory leaks as well, game turning into a slide show after an hour or two. This game makes med sad and i feel like a idiot for buying it. Never again :/ -
My best tip is simply to plan ahead before you build. Use the expert mode and lay the bigger roads before you zone your areas. You can zone the bigger roads in smaller sections and then let them go over to smaller sections when you are outside your building limits. This will keep the cost down wich is important especially in your citys earlier stages. I've done my city "Ystad" on the british server this way. Feel free to check it out. The networking is working really well in that city.
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Heard alot of people having issues with this. Ive encountered it myself when i was a newbie on the game (not saying you are). Make sure you dont have any heavy industry tokens lying vacant in the trade system. When you have to many the factorys wont be able to sell its goods, so either sell them to a player or sell them to the npc city when you get up 5 tokens. This will get the industry going again in green profitability. This is if you have a good road connection to the industry and have enough populace to man the factories. Hope this will help you out.
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Cities xl requiements: processor power is needed more than anything else!
mrfisse replied to edman2012's topic in Cities XXL
Works pretty fine for me to. Though i feel that the game probably isnt very well optimized (adding even more "generic german tycoon game" feeling to it). The game doesnt even look very good and even a smaller 22k city is notacibly impacting performance, how will it handle millions of ppl then... -
Originally posted by: SimBorg I am sure you are correct on any changes if any. MC is already on the edge. 0 to 12 months is a good time frame for dev for a descent game, 13 to 15 months you are going to start to get nervous and the people with the money are going to get ants in their pants and start walking the halls. Once you reach 18 months or longer you are going to start to lose money and then the resources are really going to get tight. That might be one reason MC bumped the release date up, pressure from the ones walking the hallways and checking the bank accounts. Now remember different companies all have different needs. What may work for one may not for the other. Also another thing that helps is just how deep are the bank accounts. So timing will always be different. MMO's take a longer time to dev but still have a time frame and dead lines to meet and it all boils down to money and resources. So lets just wait and see what happens and see how MC handles this. quote> Are you kidding me? 12 months for a decent game? Any game i played that i find worth the time or special at all has had more then 3-4 years in development time. Nothing unusual at all. Dont mix up when they actually start working on the game and when they announce it to the public.
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I dont understand the deal with so many people here being so negativly surprised about this game. Especially thoose of you that have been following the game on the Cities XL site and been reading developer blogs etc. I mean most of the stuff there has just been so shallow, no development info has been released that gave the hint of any kind of depth to the game. Just look at the videos they released. An entire clip about curved roads (2009, WOW) - We are so awesome. An entire clip about terrain generation (trees and smooth mountains... 2009, WOW) - We are so awesome. An entire clip about realtime shadowing (we have a night/day cycle with realtime shadowing, yet again 2009, WOW) - We are so awesome. And so it continues, nothing about gameplay or city managing depth, why? Because there is none. I really want to like this game, ive been LONGING for a worthy City sim game to be passed the throne from Sim City 4. But its just not gonna happen, not with this game atleast. After playing the demo several hours i can just say its pathetic. You have a finished "form" for a perfect City Sim game (sim city4), all you have to do is polish and evolve that product to perfection. That would win over the "nisched" crowd. I dont say it have to be a copy of Sim City 4, not saying that you have to keep clinging on to Sim City 4 but like i said the form for the game is there, it was popular for reason. Now instead it feels like they instead of making a clone of Sim City 4 they have made a clone of Sim City (rel date. 1989). The whole deal just made me so fkin sad, back to square 1 again (sim city 4, its a good square though). Cons. (This is my personal oppinion) - Aweful GUI, its cluttered, spaced up strangely and spread out to every corner on the screen. - Any designer would say "hey, this kinda sucks, lets start over". - Childish gameplay, build 5 houses, build an industry rince and repeat. - Dated and horrific graphics, textures are bland and lifeless, the entire city feels dead and yeah, lifeless. Peds are 2 times bigger than cars, Trees all look the same. No attention to details. When you zoom out to a "workable" distance the cars are all square gray boxes. I mean ... omg. The only thing you have been braging about during development is graphics and now when it comes to show they are aweful? - Lack of game settings - .... i was planing on making a mile long list (and trust my it can be made miles long) but i just get sad doing it. And bored... Pros: -Its pretty fast to uninstall.
