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chimp4life161

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About chimp4life161

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  1. Pavement Marking Problems

    Yeah. I've been using mainly NWM stuff in the meantime.
  2. High Speed Rail Project Windows

    And is this any different from the monorail?
  3. Pavement Marking Problems

    Have you tried removing that? Yes. All removing that did was remove the diagonal crosshatch markings from my TuLEP transitions. If other people don't see anything particularly strange about it, I guess I'll just accept it for now. (Perhaps until a version of the NAM includes a MUTCD pavement markings option )
  4. Pavement Marking Problems

    Never mind. I found my original download files. I do have version 29. Although I do also have this mod.
  5. Pavement Marking Problems

    How do I know what version I have?
  6. Industry 40 X employment

    Can we have a x400 employment? I would like to have 35 cities of residential/commercial and one city of just industrial.
  7. High Speed Rail Project Windows

    Does this replace monorail?
  8. Pavement Marking Problems

    That's definitely worth a try. I've been wanting to mess around with that. Thanks for the help, Capt.
  9. Pavement Marking Problems

    I might just be imagining things, but I thought that I remembered my avenue/avenue intersections looking something like the horizontal lanes in this image (plus the crosswalks): I don't know if it will help identify the problem, but I have also noticed brown areas where I thought I had sidewalks:
  10. Pavement Marking Problems

    This is another image of what it looks like: This is what my roads look like: EDIT: For clarification, the road intersections are the way I want them (even if they don't line up quite correctly).
  11. Pavement Marking Problems

    This is the best thing I can come up with. I definitely want to keep the turn lanes, and I haven't found any plugins with "Euro" in the name. The only thing this doesn't explain is why there aren't yellow lines around the yellow diagonal crosshatch markings.
  12. Pavement Marking Problems

    I tried removing and replacing various files that I felt could be texture mods, but I did not see any improvement in my avenues.
  13. I have a problem. For some reason, my avenues are showing white broken lines to mark the left side of each of the two antiparallel roadways. The pavement markings for roads appear to be correct.
  14. TuLEP Cosmetic Mod

    The United States Manual on Uniform Traffic Control Devices suggests that upon approaches to intersections, a solid white lane line marking should be used to separate a through lane from an added mandatory turn lane. On approaches to intersections, solid white lane line markings may be used to separate adjacent through lanes or adjacent mandatory turn lanes from each other. Where the median width allows the left-turn lanes to be separated from the through lanes to give drivers on opposing approaches a less obstructed view of opposing through traffic, white pavement markings may be used to form channelizing islands. A white dotted line extension may be used to indicate the edge of the turn lane from where it begins. In other words, the dotted lines are nice, but in the United States they should still become solid lines prior to the lane drop at the intersection. See Section 3B.04 of the Manual on Uniform Traffic Control Devices for more information about United States federal standards for white lane line pavement markings. The MUTCD is published by the Federal Highway Administration (FHWA) under 23 Code of Federal Regulations (CFR), Part 655, Subpart F.
  15. Teirusu Dashed yellow road markings.

    The dashed line yellow line in the United States indicates that passing is legal if done safely.
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