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jwong

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About jwong

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  1. Show us your Rush Hour / Traffic Jams

    Thos taxis just love to go round and round and round and round and round and... ...traffic jam LATER... "Hmm..."
  2. Garbage Import/Export

    Yes, go playing from one tile to the other and spend some months in each, giving it time to adjust, and increase the demand to import for the garbage tile and export for the maincity tile. Like I said, it takes time but is much worth it and also intersting to achieve in the longrun. The maincity though will only produce so much, without growing, therefor the export can only be so much....you cannot increase the amount to export that you can produce and the garbage tile will only accept as much as you can produce in the maincity. Therefor if you play in both tiles for a few months you will be able to increase both with time. Producing more garbage >>> increases the export for garbage in the maincity tile. Export more garbage >>> increases the amount able to import in the garbage tile. mrb but I have about 30k garbage production, with 1k import/export so if I grow it some more, this number will increase. Meanwhile I will only be able to import/export a very small fraction of this? Yes, it is, the net budget is +9k
  3. Garbage Import/Export

    So in essence, are you saying that to obtain a larger maximum deal export/import rate, I just simply alternate between the cities?
  4. Garbage Import/Export

    Yes, I've updated it with the sku2 update for my region.
  5. So, using a common strategy of exporting garbage from a nice town into a slum town. However, I have about 30k of garbage to get rid of, but I can only initiate a deal up to about 1k units. In my slum city, I have 1 trash incinerator, a large zoned area of landfill, 10+ of PEG's Garbage Chutes, and a couple of recycling centers. This amounts to about 70k capacity. I have plenty of financial leeway to export/import more, but simply, the maximum allowed is 1k. I wondered if anyone knew what the problem is and how to solve it? Thanks in advance. PS The game version is SC4 + RH
  6. do Jwong's Automata Mod - part2

  7. Jwong BAT Development

    This building is almost total replica of a real life building. here's the link to the post with all the references: LINK I did some measurement approximations using google maps from different angles to be sure, and also I visited the building too, so I'm fairly sure the height is correct.
  8. Jwong BAT Development

    hey guys, a rare update here, had time to show you the lot in-game (3x4, growth stage 1):
  9. Jwong BAT Development

    ok, thanks, 'hatter. Also regarding the night problem - this is because of the displays which are behind the window. Perhaps i should remove them/reduce the number of them? Or even perhaps - seeing as homebase would not be open at the hours SC goes into night - not have night lighting at all?
  10. Rileyskioo's BAT thread+

    here's the method i use: https://www.simtropolis.com/forum/topic/39855-sketchup-to-gmax-100-free/page__view__findpost__p__1001023 you'll have to link the textures back in gmax/3ds to the ones in the TX_ folder created during the conversion process.
  11. Jwong BAT Development

    yes, i think it's just one floor too. here's the night shot so far: will add posts around the edge near the entrance (possibly as props) The final lot may come in 4x2 size, but to keep it true to life a 5x2 lot would be needed. Should I fit it into a 3x3, go with the 4x2 or the 5x2 (or several of these)?
  12. Jwong BAT Development

    At your first question, I'm not sure to be honest, when I'm in the area I shall pop in and have a look. And your third question: the textures I'm using are the ones you see in the render. The top part copies the panelling-like walls on the RL building. The bottom uses a generic concrete wall texture.
  13. Jwong BAT Development

    hmm... since there's no replies, I'll add another update:
  14. Jwong BAT Development

    Thank you very much, I love your HK BATs I agree with you here to be honest. I'm finding it difficult to get a good arrangement of windows on the part of the building. The combinations I have tried thus far all result in looking a bit "off". I guess an excessively extensive Google search is order. Update of Homebase: Will probably place some stalls behind the glass area at the front. Will probably also make some poster props for the walls (similar to the Google maps images)
  15. Jwong BAT Development

    I will see what i can do guys In the meantime, here's another update to the office building (so no need to worry madhatter ): Perhaps the windows on the side of the ground floor could do with another row? Also I will probably add a few windows on the back.
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