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eddiem

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Everything posted by eddiem

  1. BSC Prop Packs and Textures.

    Date: 6/7/2005 2:08:56 PM Author: Fairlane500 I have a couple of textures evading me, first, the driveway from the Simonberg shows up as white, as do the curving road overlay textures on the GoobeRum large factory, and the textures on the right on the colonial homes. Anyone know what I'm missing?quote> You're missing at least https://www.simtropolis.com/stex/details.cfm?id=4363 and https://www.simtropolis.com/stex/details.cfm?id=3969 which can also be obtained by downloading the Texture Mega-Pack . Eddie
  2. Lot Editor - Help

    Havig this as a sticky thread is a good idea except the title ,Lot Editor - Help, makes it look like another Please Help post. I was wondering if it would be possible to change it to something like : STICKY-Ask Lot Editor questions here! Eddie.
  3. Lot Editor - Help

    Date: 6/5/2005 2:39:00 PM Author: ryan04 also how do i rotate objects in Lot Editorquote> Page Up\Page Down
  4. Hi, When asking questions like this, please give a specific example (lot name) and if possible a picture. Eddie
  5. NOB has added an Expansion Pack for his Naval port: http://tokitoko.hp.infoseek.co.jp/dock04.jpg align=baseline> There are 8 lots in the pack. Get it here . Anyone who uses NOB's lots should also download Ftexture.dat . Note that this file is updated occasionally but there is no version number. Eddie EDIT:- This is an expansion pack. To ensure you have all dependencies, download all previous sets. If there are any particular lots which you don't want, just delete the relevant *.sc4lot file. Dock 1 . (1 lot) IF YOU HAVE INSTALLED THE NAVAL EXPANSION SET DELETE LOT FILE dock_01_2f8982c7.SC4Lot DATED 14/05/2005. Dock 2 . (4 lots) Shown above. Dock 3 . (1 lot) http://tokitoko.hp.infoseek.co.jp/Dock01.jpg align=baseline> Dock01 http://tokitoko.hp.infoseek.co.jp/dock03.jpg align=baseline>Dock03
  6. Here's a new station from 211: http://moritetsu.web.infoseek.co.jp/pix/build/new/yadagawa_sta/yadagawa_1.jpg align=baseline>http://moritetsu.web.infoseek.co.jp/pix/build/new/yadagawa_sta/yadagawa_2.jpg align=baseline> Download here
  7. Hi All, Sorry about disappearing, work took me away for supposedly 3 days!! Didn't quite work out that way. Thanks to all who have kept things together while I was away. It will take me a couple of days to go through what I've missed so please bear with me. Thanks again, Eddie.
  8. A rail terminus from TN . This is a Yaho Briefcase link. Click on folders till you reach AP_00. Capacity:- 40000. http://kamurai.itspy.com/bbs/data/simedit/1112866075998244/AP_00_Day.jpg align=baseline> Elementary school by Suo . Capacity:- 2000 http://kamurai.itspy.com/bbs/data/simedit/1113231060196063/School.JPG align=baseline> High school by Suo . Capacity:- 1500. http://kamurai.itspy.com/bbs/data/simedit/1113231060196063/HighSchool.JPG align=baseline> Eddie.
  9. Date: 4/11/2005 8:19:34 AM Author: Shadow_Assassin Alright, what the hell do I have to do to get some help around here? I've been waiting patiently for a reply to my problem for the last two weeks! To recap: When I attempt to render the 3ds model, after creating the LODs in question, THE SC4 MODEL is claimed not to exist, even with correct path names, and that sorta thing. It still happens even when I create a completely new scene. Again, how do I fix this?quote> A couple of things which I've come across: 1\ Recheck the path. 2\ SC4 Model must have a name My_House-0x5ad0e817_0x8f59f70d_0x50000.SC4Model NOT -0x5ad0e817_0x8f59f70d_0x50000.SC4Model 3\ I am sure spaces in name cause problems, not sure about that though. Eddie.
  10. Attached is a file with translations for NOB's Embankment Sets. It's not perfect but it will help. Eddie.
  11. A train mod from NOB. KUMOHA TYPE42 http://tokitoko.hp.infoseek.co.jp/42.jpg align=baseline> Eddie.
  12. Date: 4/9/2005 3:53:46 PM Author: adambrown14ADAM14 Actually i think i just figured it out Nevermind, i thought i had it but it still didnt work. Any help? quote> Sorry, didn't notice your posts earlier, I can't think of anything else. Eddie.
  13. NOB's Embankment Set vol 2 Best used with Bridge Height mod http://tokitoko.hp.infoseek.co.jp/enbankment_set2_01.jpg align=baseline> Eddie.
  14. Date: 4/9/2005 2:32:11 PM Author: Mexicanboy13r WHat is wrong with the file? I just downloaded it. In my inbox mails.. I also Have a question. Is this suppose to replace the other? ANother........ It is replacing his old file? I did not make it overwrite as I wanted the old one as well... I hope nothing is wrong. Thanks quote> That was the problem, it's the same file, not vol2. Eddie.
  15. Here is Vol2 of NOB's Embankment Set Please see post on next page. Eddie.
  16. In the UK version it is Schloss Neuschwanstein. The US ver. might be different. If you look at SimCityLocale.dat in Reader or DatGen and find LTEXT 2026960B 0A554AE0 CC094B8F, you will see the name. Eddie. Massively Gigantic German BAT Gallery
  17. Date: 4/6/2005 11:49:03 PM Author: Mexicanboy13r Whoa! Very interesting lights is that green light baby blue? I wonder how the yellow light looks?  But anyways VERY interesting.quote> I didn't realise you were so fashion concious! Eddie.
  18. Japanese traffic light mod BETA http://kamurai.itspy.com/bbs/data/simedit/1112838609396120/signal1.JPG width=775 align=baseline> Remember as with all mods, especially BETA versions, use at your own risk! Eddie
  19. Go to this page . I have tried and they both download. After downloading, PLEASE re-name sky4.cab.zip to sky.cab before trying to open with WinZip. Sky2 is in Yahoo Briefcase, click on link, file is sky2.cab, open with Winzip. Eddie.
  20. Lyrics Game

    Shangri Las, Leader Of The Pack. Eddie
  21. A new 24 piece embankment set from NOB . (Link fixed) Sorry! Also requires Texture set . EDIT:- They are to be found in the Water Transport menu. http://tokitoko.hp.infoseek.co.jp/enbankment01.jpg align=baseline> http://kamurai.itspy.com/bbs/data/simedit/1112623365476209/enbankment02.jpg align=baseline> Eddie.
  22. Original downloaded files https://www.simtropolis.com/idealbb/files//2005y04m03d_034654529.jpg align=baseline> Files after renaming. https://www.simtropolis.com/idealbb/files//2005y04m03d_034805692.jpg align=baseline> Double-click skytower2222.bat. Extract with Winzip or WinRar, I think the Windows in-built compressed folders works too. https://www.simtropolis.com/idealbb/files//2005y04m03d_034929026.jpg align=baseline> There you have it. Eddie.
  23. This is a Japanese team's project to replace all SC4 in-game buildings, R, C & I with new ones. That particular one has not been released yet. At present, approximately 110 R, 30Cs, 21Ir have been released but I personally have not mentioned most of them in this thread due mainly to the language difficulties. Armandeus is involved with RL issues at the moment but I'll get his views on it when he returns. Eddie.
  24. @Sw3d3n Where did you see it? Eddie.
  25. @aldara6166. Hi, The text parts of the menu, queries etc will normally be blank in-game (digits will show). The files are easily edited in DatGen or iLive Reader. DatGen is probably your best choice as there have been instances of the game crashing after editing with Reader. Open the Lot file and look for Japanese characters in- Exemplar Files: Exemplar Name, Item Description, Item Name. If the User Visible Name Key and\or the Item Description Key refer to an LTEXT, you will need to edit them also. Repeat for *.desc files if necessary. Keep the original Zip files and if you make a mistake, just delete the ones you edited and try again. Hope that helps, just ask if you need more assistance. Eddie.
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