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weid23

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About weid23

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  1. @ soltangris Your probably correct regarding overcomplicating the customized road creation tool - just wanted to throw all my ideas into one basket and see what ppl thought. The parking options are really not needed just yet. The basic tool definately needs the following to be useful: - number of lanes - lane width (speed multiplier) - median options (speed multipler) - sidewalk options (environment addition + road maitenance increase) - intersection management: with/without traffic lights (& directional priority) & auto change intesection in round-about - On/off ramps for highways/expressways/avenues
  2. thanks for the feedback guys - as you can tell the road systems are my passion when it comes to city builders at the moment im trying to get decent over/under passes working for expressways & large avenues to avoid traffic congestion at intersections - but without on/off ramps the system ends up somewhat unsatisfactory anyway! can anyone tell me why you can not place bus stops along expressways? im Aussie so im not familiar with the term 'expressway' - looks just like a larger version of large avenue.... @ walden - i think the concept of traffic problems causing problems with the public transport is a fantastic idea! This would be best served as part of the bus system. I think they need to add a 'frequency' item to each public transport route/type - very busy routes should be able to have buses/metro/rail that come by very frequently, while quite suburbian areas wouldnt need as much frequentcy. Obviously there would be a limit to each service - and a trade off in cost vs frequency.
  3. looking at the posts around regarding transportation and roads i think Focus should consider redesigning the road building tool (along with the addition of separate above ground rail for freight & passengers). I also think the way you set up your cities commuting options should have a direct effect on demand for parking in certain areas - if you create a city that relies on cars in high density areas there should be a demand for parking that we need to accommodate (not meeting the demand would have a negative affect on business or residential growth opportunities - this can be meet by adding public transports and/or addition off street parking) Customized roads: I find the current system of scrolling through set road designs very cumbersome & annoying - and i cant quite get my roads the way i want them. I think there should be 4 or 5 preset options for lazy people and a completely customizable tool to allow the rest of us to create the roads we want specific to certain areas. The options could/should include the following: * Number Of Lanes: 1 to 8 in each direction (with the ability to specify 1 way only OR different lane counts in opposite directions). We should be able to have designed bus/taxi lanes to help promote public transport options * Lane Width - narrow / normal / wide. The combination of lanes & lane width will determine the Road Speed * Median Strip - on/off function (not available for one-way street design). Adding median strips to large, multi-lane roads would again allow increased Road Speed. Some inner-city median stripes also have parking spaces - would be a nice touch to those high-rise CBD areas. Space to add trams & other light rail would be a fantastic option. * Road Side - parking & emergency stopping lanes options. Parking options should include parallel, 45 degree etc * Sidewalk - various types & widths to suit different areas of wealth . Some areas should just have basic concrete sidewalk (think low res / industrial) Other would have wide bricked sidewalks with benches & trees etc. You should also be able to set the distance from the road & zones so you have the ability to upgrade/expand later or so the high wealth low density residents can have plenty of space/distance from roads - distance to road (depending on type/speed/congestion) should be a factor for the the different types & densities of residents. * Intersections - all intersections need to be customizable to control/influence the flow of traffic. Turning on/off features such as traffic lights (forced to yes once you reach a certain width/speed/congestion), round about, pedestrian crossing, and auto bridged/tunneling options if you don't want to intersect with another road * Merging/Slip Lanes - need to be able create merging/slip lanes for all roads rather than always having intersections. Then we need to be be able extend the length of merging lanes if traffic congestion grows - the choice is then yours Upgrading Options once you have designed & laid out your road its width should be a determining factor in upgrades & enhancements for adding lanes, upgrading sidewalks. If the section of road you want to upgrade doesn't have buildings zone one one side (or both) you should be able to upgrade/expand as much as you want. If a particular section of your road becomes congested you should be able to add lanes (in both/either direction) for specific areas/lengths - The road should adding merging lanes as it expands in/out not a traffic light intersection in the middle of nowhere! Traffic Adviser * when there is a problem with traffic congestion we should be pointed to the specific area in question (im sure this function is in SC4) * if there is a high volume of car traffic to and from a certain areas (think residents to industrial) but the player has not recognized this we should a message pop up to highlight this. Rail & Station Options * Light Rail - i don't think there is much debate that this is an expected addition in the near future. I would hope that basic rail & station options are included that work in conjunction with the current subway system. I would also like to see trams available - depending on options & forward planning the trams would either be built on top of existing roads on in the median strips. * Light Rail Stations - should be built in various sizes to meet local demand - EG low density residential VS high density commerce. We should also be able to set a number of bus stops attached to these stations & the size of the car parking (if any) * Intercity commuting & freight - wider rail option. These tracks can commute the long freight trains & high speed intercity passenger trains (tourist & commuter). Tracks require much longer straights, less ground elevation * Public Transport Hubs/Stations - assuming bus, tram, subway, light & heavy rail options all exist we should be able to create stations/hubs where they can all come together - Imagine a central public transport hub in the middle of your CBC where high speed intercity rail connects with your light rail & subway systems with various bus or tram routes to carry people all over your CDB. Station/Hub sizes would vary depending on how many lines/connections are coming in. Put all of these ideas into a Rush Hour style expansion for almost the same price as CXL 2011 and i think Focus will knock off SimCity as the king of city builders
  4. Simtropolis Beta Key Giveaway!

    is anyone else going completely mad trying to find a key!?
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