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Ironic-Veneer

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Everything posted by Ironic-Veneer

  1. (HELP) My region

    Well, I used to think that, but in the nine years I've been playing the game, my results have shown otherwise. It used to work that way before Rush Hour, but apparently not any more because I get successful, profitable cities doing it my way. But why would the density zoned matter when there are only three wealth groups and each wealth group can live in each density? Does the game have some kind of mechanic where each wealth group prefers a certain density?
  2. (HELP) My region

    NonnyMoose, that stuff about low-density being unaffordable for low wealth sims is simply not true. Density and wealth are not correlated at all in SC4. You can have plenty of low wealth, low density duplexs/trailer parks, or you can have high density tenements/towers for low wealth sims. For Glorg I would recommend building high density slums, simply because the demand for low wealth sims is so high that it would take up many tiles of low density slums and getting the traffic system right for that requires a fair amount of planning, patience and tweaking. As for the mode of transportation that sims take, a certain percentage of each wealth group prefers cars or public transit, while another chunk of sims simply prefer whatever mode is fastest. Low wealth sims have a large preference for mass transit, so if you build a system that delivers them to their jobs, you'll find it will get a lot of use.
  3. Northern Orange County, CA

    Interesting idea. The maxis terrain actually fits the LA area pretty well, and I really wonder how you're going to chose to develop the region beyond the current development levels. Also, in terms of making a dam, you might find ploppable water very helpful. One sidenote, though: what's the stuff in the SE corner?
  4. Is there any way to make it so the streets next to farms display the dirty green ground textures with agricultural zones? Here's an example of how I want the streets to look next to agricultural zones: And here's how they currently look:
  5. Ground Textures on Agricultural Diagonal Streets

    Thank you, Yunxiang, and I do have the Swamper No Rail Dirt mod installed. I installed it so that the rail curve pieces wouldn't look out of place, but having dirt by the farms is more important than that. Back to the limited rail dirt PEG mod, I guess (unless of course, that mod also conflicts with the farm dirt).
  6. Ground Textures on Agricultural Diagonal Streets

    So, there's no mod that will make that sidewalk texture appear next to agricultural zones too?
  7. Ground Textures on Agricultural Diagonal Streets

    Once again, I'm not referring to the streets themselves, but to the grass textures beside them.
  8. Ground Textures on Agricultural Diagonal Streets

    I know that, I was referring to the dirty grass textures on the side of the SAM streets, and how that texture isn't on the side of agricultural streets.
  9. Best City Planning

    Well, from a technical standpoint, pretty much no North American cities need to apply Vancouverism; relatively flat, developable land is abundant around most cities in the U.S. and Canada. However, cities sprawling out over the whole continent would essentially destroy any sense of community they have and be enormously inefficient in terms of land use and transportation.
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