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Kralore

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About Kralore

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  1. Kralore Freight

    Thanks for the info, but figured that out last night after about 5 hours of testing LOL. What I discovered though, is that my lot isn't the only one. I'm posting a message in the modding general forum about what i found.
  2. Kralore Freight

    >>bueschern Thank you for reminding me about that, when i did the initial testing of the lot, it looked like that might be happening, but I couldnt be sure about it. I will do some extensive testing tonight to see what's happening. Once again thank you for the bug reports your giving me.
  3. Train Mods

    Date: 5/27/2004 7:38:52 PM Author: The solution to this is for Gizmo to re-work his set to either remove the S3D models and refer to the default ones instead (Trolca's replacements will then appear normally on lots), or else to also include the Maxis FSH files (lots will show the Maxis equipment, ignoring Trolca's replacement). I prefer the first one, myself. quote> Or as i've just done on my freight lot, use different train props Kralore
  4. Train Mods

    Date: 5/27/2004 7:23:56 PM Author: Some how I missed the fact that Maxis even created train props. I personally think that it's a mistake to use them instead of the ones Gizmo28 created.quote> Sorry, realized my message may have got a bit confusing near the end. It's Gizmo's Maxis Train car props that are not working when your Original Replacement Engines and/or Cabooses are also being used. Kralore
  5. Train Mods

    Date: 5/27/2004 3:43:20 PM Author: Date:5/27/2004 3:30:29 PM Author:bueschern BRF - I thought about PM-ing you this, but perhaps others may benefit as well: Regarding the Kralore freight station (or any other BAT mod), I can modify the LOT file easily enough with the lot editor, but I can't seem to get datgen to successfully import a new lot file into an existing dat file without errors./QUOTE] I don't use Datgen so I'm not sure what could be causing it. quote> I was actually a bit shocked when I loaded up my Simcity rail lot and the engine and caboose had the graphics all scrambled (It was showing CP Rail textures all scrambled). It wasn't like this when I created the lot. After about an hour scratching my head (and removing all the custom files I had in my game LOL), I discovered the problem. I knew it had to be a conflict with something I recently installed. So to make a long story short, Trolca's Original Replacement engines and cabooses conflict with Gizmo's Maxis Train Car Props (I just started using original replacement engine and caboose last week, that's why I never saw the problem when I originally created the lots). As and example, If your using River Haven Original Replacements for engine and caboose, the Gizmo's Maxis Engine and Caboose prop will have the River Haven textures trying to apply on the Maxis model. The end result is very funky and distorted looking graphics. I have redone my Simcity Rail lot and switched to Gizmo's ST-Members train car props instead of the Maxis train car props. I have also fixed a few other things I noticed with both the Simcity Rail and the CP Rail lots. It should be available on the exchange shortly. Kralore
  6. Train Mods

    Date: 5/24/2004 6:15:04 PM Author: Trolca - Regarding the new BN caboose, I have 2 issues. - I don't really see it in game, or any of the bay line caboose files I'm using. All of my freight trains seem to be caboose-less. This could just be amazing coincidence. - I do see the new BN caboose pop up among the autospawn freight activity at Kralore's Freight lot (non-cp rail version). Here, the skin on the caboose is all messed up. BN logo on the roof, yellow railing paint is on the side of the car, etc. Anyone else with this caboose seeing these problems?quote> I will take a look at that lot tonight to see if I messed up somewhere or if something else is going on. I used gizmo's Maxis_Traincar_Props_E-V3.dat for the non CP lot and he has said the maxis dat is done slightly different then the other train prop dats. If an update is needed I will post one as soon as possible. Kralore
  7. Kralore Freight

    Forgot to add that this is my first attempt at doing a lot from beginning to end. Till now i've played around with the lot editor from time to time. So if there are any bugs/problems/ways to do things better with the lot let me know.
  8. Kralore Freight

    Version 2

    4,597 Downloads

    May 27, 2004: NEW UPDATE: A conflict was discovered between Trolca's Original Replacement Engines/Cabooses and Gizmo's Maxis Train Car Props.dat. So I have redone the SimCity Rail lot. It now uses Gizmo's ST-Member-TrainCarProps-V8.dat. While I was at it, I fixed a few other graphical things on both lots. (Pretty much just moved some props around). I have also changed the screenshot above to show the CP Rail Query. Just overwrite the old dat files with these new ones. ------------------------------------------------------------------- Both lots can be used separately or at the same time. Both lots are Transit Enabled and require Rush Hour. The CP Rail station has a custom query and uses CP Rail train car props. The SimCity Rail station uses the standard freight query and ST-Member-TrainCarProps-V8. Both stations use the defaults for monthly cost. (10 monthly cost,) Capacity is 4,000 tons. dependencies -------------------- CPRail-TrainCarProps-V1.dat (For CP Rail Station) http://gizmo.lunarpages.com/ ST-Member-TrainCarProps-V8.dat (For SC4 Rail Station) http://gizmo.lunarpages.com/ Canada_Flag.dat (For CP Rail Station) Official SimCity Site For Both Stations: bldgprop_vol1.dat Official SimCity Site Vehicle_Props-V3.dat http://gizmo.lunarpages.com/ -------------------- I also used Havoc's Billboard Volume 3. The Bat files i used are included in the dat files. Installation Instructions ------------------------- Copy one or both .dat files to My Documents\SimCity 4\Plugins directory
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