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0 Clean SlateAbout PrAyTeLLa
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Yep, look at adding bus routes and bulldozing roads for good examples of WTF factor.
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Tell you what guys, from a complete newbie's perspective, this this thread here forum.citiesxl.com/viewtopic.php has answered so many questions. Can this please be made available somewhere so that other complete newbie's to this game can find it easily.
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Originally posted by: Ilikeseattle 1. There is no grid so roads are defined by their 2 endpoints and their curves. It is supposed to work the way I mentioned. quote> Ok, then why cant we select one point of the road and then another point and only delete that selected section? Wouldn't that be possible? Why cant we define the road we want deleted that way? If I build a straight road, I can extend it.. but we cant reduce it? Just seems like a fairly obvious design flaw to not allow us that flexibility without tricking the system by building intersections just to delete them. Originally posted by: Ilikeseattle 2. It is possible to show any one wealth level and where they are employed but Data views could not be seen in underground mode in SC4 and editing transit lines is just like that. quote> I'm talking about Cities XL, not SC4, so I don't know what it has to do with. I havent play SC4 in at least 4 or 5 years. Unless you're saying they purposely made it impossible to give you the information you actually need to create efficient bus lines taylored to the various class of citizens only because another company's game didn't allow it? Originally posted by: Ilikeseattle 3. There has only been one update for 2011 so far and it was to fix an error caused by STEAM. A patch is in the works. quote> Good to hear. I was worried when I couldnt find any info on the patch anywhere. Is there a link you can provide with expected fixes or really any official info about it at all? The only thing I've seen is people's personal email replies from Focus which mention future patches. Originally posted by: Ilikeseattle 4. Unlocker Mod v4 quote> Will look it up to see what it actually does. I spose a link or some info on it was asking too much? Seriously though, thanks for the replies.
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Agree. I'm guessing that this is just a work around someone found out by mistake? Considering this is the first time i've ever played this game with no history of previous games, there is some fairly random design decisions such as bulldozing the entire stretch of road, or not being able to easily work out how to add another bus line. I also was trying to show only, i.e skilled worker's housing on the map using the filter to use for my bus line to their work areas, however I cant figure out any way to keep it on, as once you then select anything else like the bus terminal it reverts to normal view. Is there any way to show (and i really mean high-light) this type of info and it remain on screen until you un-select it? Edit: While i'm asking Q's, whats the go with updates for this game? From my understanding we're not expecting one any time soon (or ever)? And what is the mod that everyone uses that improves the basic game? I've had a look in the mod section and have used couple that change some of the leisure buildings and other that help with traffic, but is there any others that seem to be the one everyone uses? Anything for performance?
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Thanks for confirming this for me. Another thing, when placing bus terminals I select my first bus route, but can't seem to be able to start the second? Is there anywhere I need to go to select Line 2? I can only delete Line 1 in the info panel, no where seems to have the option to create a second line. P.S. I'm not very good with doing AAR / journals etc and I don't have much time normally, so don't expect any from me! Thanks
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So I built some roads and built them too long as I was only laying the groundwork out. So i got to bulldoze a section and it wants to delete the whole freaking line. Is there a key or something I should be holding down to only delete a small section? Is there anyway to only delete a user-defined section of road or is it all or nothing? The only way Ive found around it is to build another short road to cross it where I want it deleted from, and then I can delete the overhanging section which is still too much mucking around. Does that make sense? Also, once something is set for demolish, is there some way to cancel it? Or do you just have to be careful what you're clicking just as the game autosaves? So far I'm having fun, but I'm new to the series and only been playing with it for few hours. If you have any tips let me know. I have gone through the threads a bit but it seems a little light on. Thanks for your help.
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Originally posted by: Ilikeseattle Also, the type of processor that runs Cities XL best is a pentium 6.quote> Originally posted by: Ant1-b0dy Pentium 6? You mean Intel CELERON. Then the Core 2 Duos showed up and revolved into Core 2 Quad & Core 2 Quad Extreme; now revolved again to core i3/i5/i7. Only reminants of Pentium now are the Intel Atoms which are in nettops and netbooks, and Celeron 2. quote> Originally posted by: Ant1-b0dy Pentium 5 was known as the Pentium D and Pentium 6 was the Celeron. Pentium D was (I think) the first Intel Dual-Core processor known as Prescott and did suffer from major overheating issues. quote> Ummm... you might wana google what the Celeron chip actually was. You are wrong. Pentium 6 is the Pentium M series, while the Celeron was basically a cut down budget version of the Pentium chips (with no L2 cache when first released). Started in the Pentium 2 days (a Celeron 400A was my first CPU). They were well known for cheap performance due to awesome overclocking potential.
