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0 Clean SlateAbout HyperGaruda
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On a scale from 1 to 10, how annoyed do you get when you demolish the wrong building?
HyperGaruda replied to WeBuiltThisCityOnSimCity's topic in SimCity 4 General Discussion
Actually, I have never demolished buildings accidentally. The closest thing would be marking the building (that is left-click + hold), but I just press Esc, so it unmarks - problem solved -
Default Maxis Farm Sizes?
HyperGaruda replied to lloydyboy232's topic in SimCity 4 General Discussion
If you dont want those ugly pedriana plants (the large grey grain silos) to spam your farms, you should not zone anything larger than 5x6. Or you could get some mod... -
What do you think about the buses?
HyperGaruda replied to Marc...'s topic in SimCity 4 General Discussion
Oops, excuse me for making that mistake, busses really do not contribute to traffic congestion. Just tested it and it turns out that even with nearly 3k busses, a street stays green as grass. I think i might have mixed up the observation i once made where a dedicated bus street turned orange, but after a closer inspection there were cars running over it. Guess it wasnt completely dedicated :| Mind you, it is the vanilla deluxe game + official ea patch i'm playing; no mods and the like. -
What do you think about the buses?
HyperGaruda replied to Marc...'s topic in SimCity 4 General Discussion
You don't have a lot of citizens, so a bus system would not be very useful. Only after developing a large amount of congestion, I'd say you should think about implementing a mass transit system of busses/subway/trains. On a sidenote: busses DO contribute to traffic congestion, but at a much smaller rate: it takes about 1000 busses to congest a street, while only 100 cars are needed to make the same street go red. At least i thought those were the numbers... -
Ahh, I've always wondered what the hotkeys for the road query tool an the police kiosk are. Less clicking ftw! And that shift+road dragging thing also seems quite interesting. Gonna test them right away Thanks everyone!
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Hi everyone, What I was wondering is if there are more hidden functions and hotkey combinations except ctrl+alt+shift+god mode and ctrl+alt+shift+c. If so, would you mind to share it with the community? Thanks
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Question about neighbor connections and reconcile edges
HyperGaruda replied to samboo18's topic in SimCity 4 General Discussion
You can query the connection (with the regular building query tool, not the traffic query tool), and if it says "connected to " it is probably connected. The missing arrow could be a graphical glitch, nothing to wory about. -
I'm experiencing exactly the same problems and so far I've only come up with some theories on what's the cause and how to solve it. Firstly I think it is caused by an uneven distribution of R wealth types (usually too much R$$$ compared to the number of suitable jobs available to them) combined with some sort of bug concerning regional demand. In every city I have built, the demand is copied from its neighbor, resulting in a solid and nearly impossible to alter demand graph. So once I got to the situtation you described, the city would not grow as I thought to be best for them... This implies that the solution has to be an increase of R$ and severing all connections, so that demand can stabilize according to the actual local values. I have not tried severing the connections yet, because I'm afraid it will cause demand caps to resettle and a disruption of industrial transport (though if the city is adjacent to water, you can use a dock/port).
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How do i start doing natural growth cities...
HyperGaruda replied to PapaSpit's topic in SimCity 4 General Discussion
As Munchiez said, a naturally grown city has a certain center with roads radiating out of it. "Natural" roads should have a reason for being there, in other words, they should lead to something, like from Johnson's farm to the market. Something I really find helpful for growing such a city is a natural environment: make mountain ranges, rivers, hills and the like. Once I have a nice chaotic landscape (instead of those plain old flat fields), I'd search for a logical spot to place a village. Most real life cities are built on a flat piece of land along a river... This natural landscape also helps to plan your roads: historically, roads go from A to B in a straight line if nothing is in the way (no pun intended . However, a chaotic landscape 'forces' you to twist and turn the roads if they are to stay horizontal. That way, I get my roads to curve naturally. Hope I've inspired you somewhat -
I need help with the subway
HyperGaruda replied to maximus4418's topic in SimCity 4 General Discussion
I don't know if this it still goes up for Simcity 4, but in SC3000 people tend to use heavy rail if they work in the industries and they use the subway if they want to get to their commercial offices. -
Abandonment due to commute time
HyperGaruda replied to fabsies55's topic in SimCity 4 General Discussion
This might seem awkward after you have read WooHoo's text, but if the abandonment occurs in R$$/R$$$ buildings, then you have too much R$$ and R$$$ and too little R$. This is because each job sector (like CO$, CS$$$ or I-M) is fragmented into another -invisible- subset of jobs. For example: a skyscraper office building needs some janitors/cleaners (R$), a whole bunch of your everyday office employees (R$$) and a couple of executives/managers (R$$$). Each job sector has a different distribution of these subjobs, but as a whole your city should have about 1 R$$$ for each 5 R$$ and 4 R$. Usually if there is abandonment, it is because of a huge amount of high wealth compared to low wealth. If it is not the wealth ratio which troubles you, well... perhaps your mass transit is not placed strategically enough? -
R$$$ not working at high-tech industry bug.
HyperGaruda replied to Glandrex's topic in SimCity 4 General Discussion
It is a confirmed bug, ive read that somewhere. Because both R$ and R$$$ occupy exactly 10% of the I-HT jobs and the game is not able to "read" these same values correctly, it becomes a bug where R$$$ will not work in IHT. I do not know if there is a mod for this, but I simply create other types of jobs to accommodate R$$$. -
If youre not into mods, the solution is education: the higher the education levels, the lower the crime.
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To A Nonny Moose: Obliterate an entire city? Just cutting those connections for a while in all the endless loop cities should be enough to break it, don't you think? Well, that and some restructuring to prevent another loop...
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10K inhabitants is a bit too few imo if you want to build a subway/elevated rail network. I usually start to build my first line at about 30K, after which I gradually expand the network towards the medium and high density zones, as the city develops. Until then, I'd stick with busses for intra-urban travel and trains for interurban travel.
