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smirkazor

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Everything posted by smirkazor

  1. Thnx for ur comments guys, welcome battlecat, and welcome back jacqulina, been a while since u last posted here i believe. Today is just a smallish update to show what i have done. Here i have been merging two cities together, confluential and baskingville, here is what i've done. and a few night pics to really do it justice. and lastly, a region pic of transportation. Smirkazor.
  2. i have no idea, but i will find out for u
  3. faciocb: I'm still learning how to make a decent port so no worries. Sloppet: nice to know of you continuing support and interest, always gd to see. Right, got another update comin ur way now, this is the completed 1/3 of my new industrial are, the next 2/3 are going to be on a different map, so thats coming another time, when i actually get round to doing it So here we go, Here we have in our first picture of today i have layed out the new section of transport for the next part of industry. Now come the zones, and some extra little features to make it more lifelike. Here we have the finished product. Now to take a more up close and personal look at the goings on. no running comentary, just a load of pics to show it off. Oh and mind the missing bit of road, was experimenting with the way the frieght gets transported round. Here is the port, loks fabulous at night. and a zoomed out view for last. Thats all for this time people, please leave comments if u like what u see, and if u dont, well any advice or suggestions would be greatful. thnx for ur time. Smirkazor
  4. lol, nice sloppet. WOOO PAGE 15. YAY i have 3 more pictures with a bit of development and a region pic. here we have the start of th industrial development, already on a roll. and here we have an upto date region pic, i've highlighted the latest addition spanning 2 cities. Thats all. Smirkazor.
  5. the bridges took a while to get right, with the slope n everything
  6. Thnx for ur comments guys, apreciated, those el-rail had been around for a while, it was just deleted when i reformatted as u will find in previous pages of this cj. Now for a small update, not finding alot of harbour lots and bats that would be useful, so i'm just gona do it with what i got. Here we have where part of the new industrial port will be built, something to ease the rapid growth of river basin's industry, giving it a new outlet for its goods. Thats one half of the port, now to gouge it out. Add some bridges and CDK. Now for some trees and buildings. And here is where i got upto at the moment. Updates will come slowly to allow for more comments to be placed. Smirkazor
  7. A Guide To Creating A City Journal

    ctrl-shift-s i believe
  8. phew, most comments i've got in ages. Jeeper767: Thnx for ur comment, come back soon. Fabiocb: welcome to river basin, i've learnt that my sims get a special offer, buy 1 el rail line, get another for the same price. Jacqulina: welcome to my cj, if u been here before, nvm welcome anyway, not sure about my pics being fantastic (blushes), they could really do with some graphics, sadly i dont know how to use photoshop. Sloppet: thanx for ur rivetting comments again, keep em coming i do my best darmok, i do my best. I really like to make massive, well large transportation networks, one of the best things about city bulding is its veins/arteries. havent done much lately, been working on getting my room redecorated so i only got 1 pic. Its not of the actual city, but a little something that happened when i was testing out something on that little island in yamamoto. This is what i call the big dipper. Smirkazor
  9. Yy reconstruction is comming along nicely, soon it will completed, here's what i've done so far from the last update. Thats all. Smirkazor
  10. Still need to completely rebuild rickennington, all thats on it is my highway layout.
  11. Pyramids???? How were they built?

    exactly what i was gona say micah, SG-1 pyramids being huge spaceship landing pads!!!!!!! the most logical explanation of them all
  12. Thatmonkeysim: Thats whats so good about me really, i tend to make everything i make up from scratch, it just naturally comes to me . and no i'm not big headed. but there is 1 thing that i lack, well i should say, hinders me. I was recently looking at a CJ, cant remember who, and i looked and thought to myself. Thats what i'm doing wrong, and thats always having a need to build right up to the coastline. you can see in all my latest cities, i've taken over the shoreline, and maybe if i stop doing that, it will make it more realistic. Just felt like saying that.
  13. Anduin Valley Revisited

    cant believe it, 83 wonderful pages, mine will never get that big, oh i started mine back up again so check it out, still havent wprked out photoshop yet to do any graphics, know of any good online tutorials? anyway, thats a great looking little seaport u got going there, i've been looking around for some decent industrial seaport looking BATs, there any u can recommend? Kepp it up. Smirkazor
  14. Nice to see you back commenting on it philscafe, now down to buisness. Most of you all may remember a while back i had lost half of what i had down on riverbasin, that includes, half of Yamamoto, the whole of Rickennington (such a shame) and part of baskingville, well got some good news. I have begun the reconstruction at last!!!!!! . for this update u will be seeing yamamoto, and what i have done to start rebuilding it. It will take on the basic shape it was before, but with a few improvements using the things i've learned since then. Next will be construction time, but thats not til tomorrow. keep the comments comin, and any ideas r welcome. Smirkazor
  15. with his latest ones that jeronij brought out, are very good, but arnt all that good mainly due to the underbridge ones where u need to have a certain road layout to be able to have it, like it has a straight road which it has to be placed on 3 squares away, anyway, new update comin up
  16. i got them yesterday, those pics arnt updated yet.
  17. just a quick update today to fill u lot in what progress i have done. This is going to be more of a habour than a port, due to the amount of room i have available and the fact i dont have the right BAT's for an industrial port, so here we are. Baskingville Commercial Harbour (BCH). Any improvements you think i could do, pls let me know of your ideas. Now we have a night view, and i gota say, i love it . I know it doesnt look bright, but it is in the game, fo those that dont have the BAT the light continuously turn round like lots of mini lighthouses. and here is what it looks like atm. A wierd thing is that about 5000 or so busses travel from somewhere over in confluential all the way along the highway to this harbouri just think its quite amusing. and here is just a bit north of the harbour, i'm thinking of going into med-res but not sure how to make the transition yet, any ideas are welcome. Thats all for now, for the next update i will try and have something big for you. Smirkazor
  18. probably yakuzi. ok here what i've been upto, rather than explain in words, here r the pictures. A new highway intersection. and heres it almost complete. and here is going to be my latest port. thats all for now. i would like some feedback about this new small port about any batts or lots or whatever would be good to have for it. smirkazor.
  19. thats odd, it says that sloppet had replied, but i cant see anything, whats going on. nvm, for some reason it didnt show page 14 when i clicked last unread
  20. Railway Electrification Mod

    i reeally like this froggy, but only 1 thing bothers me, that the only way to place it uses up a free square, cant u make it so its merged with the track, for example, like the footpath bridges, and the ontop road bustop. that would be great
  21. bump it up! pls comment
  22. Bar Harbor

    thats pretty good, looks very pleasent and quite realistic, great job. smirkazor
  23. Took 2 more pics at night, here ya go. I really think someone needs to crate a modd or something to put some more lights in, it looks so dull and lifeless, especially on the bridges and highway with the intersections and stuff. Smirkazor
  24. Right then here we go. The following update is looking at the neighbouring city baskingville, for those who have seen the last update i did of baskingville, i had lost half of it due to reformatting issues, luckily the main part was not lost. anyway, as always i'm gona start out with a few pictures of transportation layout. This is the continuation of the sunken highway from confluential from randomn parts. The main transportation is rail. I really like this bat made by frogface i believe, looks really cool, but sadly you have to have a spare square to the side to place it, it should be intergrated into the rail itself so it only takes up the space of the rail. Here we have a corner offramp, man i love NAM. btw anyone know when the next update if any is coming out? The next 3 pictures is something that i made up, and kinda just fel into place with my 3 lane rail crossing my sunken highway, i really do surpass myself sometimes . Here is an overview of most of what i have recently done on this city, u can see i gone a bit mad with the transport again especially rail. that is all for the timebeing, gona do some more tomorrow, hope you like it and reply soooon. Smirkazor
  25. Anduin Valley Revisited

    i'm pretty much speachless, looking at all you have done during my absence again , i am kinda jealous about how you present your pictures, what program do you use ????????? i need to spice mine up a bit.
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