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PhongNL

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  • Content Count

    8
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    A long, long time ago...

Everything posted by PhongNL

  1. GlobexCo Workshop

    Latest version of unlocker? Yes, V3 FTW. Tram mod? Not that I remember. Anyway, what I got is your V3 mod plus any mods that I was interested in on the Mod Index. So I downloaded whatever mod I liked, then installed them altogether (not sure on order of installing though). There is no where discussing compatibility amongs the mods (when I downloaded a mod, there was usually a sentence saying Works with other mods, including....) so I just simply installed them together!
  2. GlobexCo Workshop

    Latest version of unlocker? Yes, V3 FTW. Tram mod? Not that I remember. Anyway, what I got is your V3 mod plus any mods that I was interested in on the Mod Index. So I downloaded whatever mod I liked, then installed them altogether (not sure on order of installing though). There is no where discussing compatibility amongs the mods (when I downloaded a mod, there was usually a sentence saying Works with other mods, including....) so I just simply installed them together!
  3. GlobexCo Workshop

    yes I do, like No pollution, Lots of Water, etc. So are you saying they might cause the crash?
  4. GlobexCo Workshop

    yes I do, like No pollution, Lots of Water, etc. So are you saying they might cause the crash?
  5. GlobexCo Workshop

    Ok, just went in the game and built the railroad. The game crashed and I found the .log file as instructed. I can't attach it though as the website says that file type not allowed. So here its contents: C:\Users\Phong\AppData\Local\Monte Cristo\Cities XL\log\10-10-27_185514_GameClient.log [18:55:23] INTERFACE vinInterfaceManager.cpp (1804) Assert lua code missing : Z_MOD_AVATAR = {} [18:55:24] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.demo not found [18:55:24] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.debug not found [18:55:28] CORE mcFile.cpp ( 144) Error Can't open file data/design/buildings/civicservice/park/b_park01_t3_modified.class from pak [18:55:31] CORE mcFile.cpp ( 144) Error Can't open file data/design/buildings/civicservice/park/b_park01_t3_modified.class from pak [18:55:38] LUA csScriptManager.cpp ( 522) Error ME:LoginDisconnected: g_strPassword : xxx [18:55:38] LUA csScriptManager.cpp ( 522) Error ME:LoginDisconnectedNoPass [18:55:38] LUA csScriptManager.cpp ( 522) Error validations fileacc_id.dat does not exist [18:55:38] LUA csScriptManager.cpp ( 522) Error validations file [18:55:38] LUA csScriptManager.cpp ( 522) Error BatchData is nil ! [18:55:39] CORE mcFile.cpp ( 198) Error can't open file download/Phong.ava [18:55:39] LIVE lavAvatarManager.cpp ( 591) Error [lavAvatarManager] AvatarSetDescription : unknown avatar "Phong" [18:56:05] LUA csScriptManager.cpp ( 522) Error Unable to get name of the city whose id is SoloSaveRegion0Map0.sol due to nil arrays ! [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_gemoil01_t3_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_gemoil01_t3_Base.layout" in prototype : "data/design/buildings/industry/businessservice/b_gemoil01_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error AchievementsMgr:Init In solo mode or not in INGAME, returning [18:56:33] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:56:33] CORE mcFile.cpp ( 198) Error can't open file download/Phong.ava [18:56:33] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:36] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:15] LUA csScriptManager.cpp ( 522) Error Layer name = Array_Citylink_Posing [18:57:15] LUA csScriptManager.cpp ( 522) Error Layer name = Array_Citylink_Posing [18:57:20] DisplayTranspor dtRoadBuffer.cpp ( 718) ErrorBuild [dtRoadBuffer] : Can't create a shader #Road from #Loft Thanks GlobexCo!!!
  6. GlobexCo Workshop

    Ok, just went in the game and built the railroad. The game crashed and I found the .log file as instructed. I can't attach it though as the website says that file type not allowed. So here its contents: C:\Users\Phong\AppData\Local\Monte Cristo\Cities XL\log\10-10-27_185514_GameClient.log [18:55:23] INTERFACE vinInterfaceManager.cpp (1804) Assert lua code missing : Z_MOD_AVATAR = {} [18:55:24] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.demo not found [18:55:24] SCRIPT csLuaState.cpp ( 159) Error File Data/Design/Script/Demo/DemoInfo.debug not found [18:55:28] CORE mcFile.cpp ( 144) Error Can't open file data/design/buildings/civicservice/park/b_park01_t3_modified.class from pak [18:55:31] CORE mcFile.cpp ( 144) Error Can't open file data/design/buildings/civicservice/park/b_park01_t3_modified.class from pak [18:55:38] LUA csScriptManager.cpp ( 522) Error ME:LoginDisconnected: g_strPassword : xxx [18:55:38] LUA csScriptManager.cpp ( 522) Error ME:LoginDisconnectedNoPass [18:55:38] LUA csScriptManager.cpp ( 522) Error validations fileacc_id.dat does not exist [18:55:38] LUA csScriptManager.cpp ( 522) Error validations file [18:55:38] LUA csScriptManager.cpp ( 522) Error BatchData is nil ! [18:55:39] CORE mcFile.cpp ( 198) Error can't open file download/Phong.ava [18:55:39] LIVE lavAvatarManager.cpp ( 591) Error [lavAvatarManager] AvatarSetDescription : unknown avatar "Phong" [18:56:05] LUA csScriptManager.cpp ( 522) Error Unable to get name of the city whose id is SoloSaveRegion0Map0.sol due to nil arrays ! [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_gemoil01_t3_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_gemoil01_t3_Base.layout" in prototype : "data/design/buildings/industry/businessservice/b_gemoil01_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/B_Service/b_aaplaqueindustry_t1_Base.layout" in prototype : "data/design/buildings/industry/production/b_aaplaqueindustry_t1.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:12] CORE mcFile.cpp ( 144) Error Can't open file Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout from pak [18:56:12] SIMLAYOUT sltCoLayouts.cpp ( 173) Error [sltCoLayouts] : can't get layout : "Data/Design/Layout/H_AllFri/h_allfri22_t3_All.layout" in prototype : "data/design/buildings/residence/r2/h_allfri22_t3.class" [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:26] GRAPH3D EffectFactory.cpp ( 323) Error Fx file not found. Switching to default. [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:33] LUA csScriptManager.cpp ( 522) Error AchievementsMgr:Init In solo mode or not in INGAME, returning [18:56:33] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:56:33] CORE mcFile.cpp ( 198) Error can't open file download/Phong.ava [18:56:33] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:35] LUA csScriptManager.cpp ( 522) Error Placement closed [18:56:36] LUA csScriptManager.cpp ( 522) Error TradingLogic:InitMyCities TradingLogic:GetCityTokens is called! 1 [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:07] LUA csScriptManager.cpp ( 522) Error Placement closed [18:57:15] LUA csScriptManager.cpp ( 522) Error Layer name = Array_Citylink_Posing [18:57:15] LUA csScriptManager.cpp ( 522) Error Layer name = Array_Citylink_Posing [18:57:20] DisplayTranspor dtRoadBuffer.cpp ( 718) ErrorBuild [dtRoadBuffer] : Can't create a shader #Road from #Loft Thanks GlobexCo!!!
  7. GlobexCo Workshop

    Ok, will do that after work. Im in Australia so its a different time zone to you guys, here now is ~7:30am. What a shame V4 is only for 2011 !
  8. GlobexCo Workshop

    Ok, will do that after work. Im in Australia so its a different time zone to you guys, here now is ~7:30am. What a shame V4 is only for 2011 !
  9. GlobexCo Workshop

    My graphic card is GeForce 8800GT 1GB GDDR3. I have the latest driver for it (except recent drivers nVidia releases specifically for GTX 400 series, as these drivers are not compatible with my 8800GT I think, I keep getting errors trying installing them). I play the game with highest settings though, even with the Max Enhanced Graphic Details mod or whatever it is from the Mod Index, and at resolution 1680x1050. So are you saying that playing at low settings can make the train tracks accessible without crashing the game? When do you say the V4 for 2009 version will be available? Or is it only for 2011 version, as you stated in the above post ("a way to mod menu in 2011")? Thanks for your help!
  10. GlobexCo Workshop

    My graphic card is GeForce 8800GT 1GB GDDR3. I have the latest driver for it (except recent drivers nVidia releases specifically for GTX 400 series, as these drivers are not compatible with my 8800GT I think, I keep getting errors trying installing them). I play the game with highest settings though, even with the Max Enhanced Graphic Details mod or whatever it is from the Mod Index, and at resolution 1680x1050. So are you saying that playing at low settings can make the train tracks accessible without crashing the game? When do you say the V4 for 2009 version will be available? Or is it only for 2011 version, as you stated in the above post ("a way to mod menu in 2011")? Thanks for your help!
  11. GlobexCo Workshop

    Yes, I have the 2009 version. Can I ask how people played them with no problems? Obviously they did so they could take pictures and post them up here. I really want those tracks (and trains of course) in my city though. Looks so real and very nice!!!!
  12. GlobexCo Workshop

    Hi Globexco, I'm very new to all these mods. I downloaded your V3 mod, install it, run the game. I got everything appear nicely in the menu, and they are accessible (well for most of them). However, the problems I have are: - whenever I want to place a train track, I click it on the menu, but when I drag it on the ground to place it, the game crashed. - my train cars appear nicely on the menu, but when I placed them, they appear as transpparent boxes of grass on the ground. I can delete them though. So do you have any idea how to fix these? Thanks heaps!
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