-
Content Count
20 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Stuka
-
Wellcome to the BAT thread about my Suburban Houses Project! My Intention is to create typical mid- or highwealth American West Coast or Texas Suburban homesteads. I am going to post the progressed/final stadiums of my work as often as i can. Of course i would be happy to receive your improvement suggestions, criticism, tipps and help. I'm sure with your support my experience can increase every day. Thanks for all of you being interested in my labour. For everyone wanting cities like this one:
-
Version 1.0
2,488 Downloads
FOR BETTER SCREENSHOTS SCROLL DOWN AT: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=119641&enterthread=y It is a mediterranean 2x2 R$$ growable Suburban Homestead. It is named after an Indian tribe, that used to live in Arizona...I think...well...eeeh; so you can use it for example for your recreation of Phoenix or other warmer cities like LA. It is the 4th contribution to my Suburban Houses Pack. More about my project at my BAT thread: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=119641&enterthread=y Installation: Unzip in your Plugins folder. Dependencies: BSC MEGA Props - SG Vol 01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Textures Mega Pack Vol. 1 http://kurier.simcityplaza.de/details.php?file=54 SFBT Essentials Dezember 201 http://kurier.simcityplaza.de/details.php?file=5 Please note: This is not the final version of this model. When ever there is any potential for improvements, I'll exploit it and uplode my results. -
-
Yes, this was just ironically^^...I began working at a new homestead, with a more "simple" form...so i can concentrate at the proportions and textures. Remember the roof of the "blackfoot"...it was pretty okay, except for the sides, that weren't adapted; but I haven't been informed about this technic then. Thx for support!
-
-
-
I listened to everything they told me, dude. I made it higher (in z direction...), I adapted the roof size, I intruded the windows, I "polygoned out" all roof sides and retextured them, i blured and softened the textures...and finally...lol...I created an atrium pool...there weren't more advises so far...so what are your further advises??
-
-
-
-
-
Well, I am just a Guy that had an severe flu and started to read how to use BAT...two weeks ago But I'm happy about having you inspired. I hope I will be able to reach the quality of your homesteads some day! This shall represent a mediterrean buidling I contemplated to make the typical red brick fine structure visible. A little interim result of my work. It needs improvement ; )
-
I'll make it easy: well, i got a the grey roof tile texture i used at my previous model...it worked pretty good at "The Cheyenne", you remember? I should take them and turn its colour into red.
-
Thanks for this aspects! Omg, now I remember! After I had finished the model of the extern fireplace, I had a mighty good gin and tonic. After that, i couldn't remember where I wanted to place it...it is just the wrong side^^ The green part is the part of the roof that is going to be modified in the same complicated way as the roof tile across the green part was modified. Ok, that's easy so far... Red means: roof too long in x/y direction okay BUT blue...welll I aspired to create create a roof with a more complicated structure; not something like a four square...do you criticize the FORM of the roof or the technical EXECUTION of the idea? You didn't criticize the fine structure of the texture, i don't proceed from you like it
-
As you can see, the nescent homestead grew a little in z direction. I added a little pool and i tried my best to process and optimize the roof textures; i angled the textures in the corner peaces, but the fine structure is still suboptimal... I tried to "soft" and to "blure" the textures, but the effect is not convincing me...I hope you've got further ideas ; )
-
I've never said that it would be totally completed! Now that you mention this significant detail...yes, the windows are not intruded in the walls...i realised; real houses do have intruded windows...so i am going to cut some depressions...
-
If they aren't in French anything is fine^^ Ah, i see that you've worked at similiar projects. You know how to create a building with detailed night illumination.
-
Thanks! Z scaling? So do you think its to high/not hight enough or how should I understand this? I could remove the "ugliness" ; ) Do you agree with my roof textures? I intended to model the structure of the roof tiles visible, that's the reason of the roof structure. Would you agree with it? I proceed form the lines and squared could appear ugly, as well; but I think "flat" textures aren't adequate for this house...i mean, we do not want to use material like tar for the roof
-
Thank you for your engagement, i agree, the door was really the worst model i have ever created Well, the model reached the final stadium i guess...i am not very experienced in applying textures, maybe that is the reason for these ugly roof sections: Thank
-
I hope this is going to become a nice realization of the American dream. Is there anyone who could tell me how i could create better lots for my Objects?
-
Please add some improvement suggestions. Someone told me a nice side for textures for example.
-
Perfect! Even with golf corses in it! I love building my suburbs with a lot of golf corses. I could never imagine that something like this could really be in Canada, now i agree that it must part of the First World *joke* Here in germany you can find a lot of bunkers...and barracks...and car factories...but we do not have this culture of suburban living here compared with America. The reason for this is very simple: In Europa there is just not enough space ; )
