Disclaimer: I have not done any technical work or investigation of the possibilities of modding in SimCity, whether it be lots, transit network, or other wise. I have, however, read all 89 pages of this thread. My responses here are strictly an attempt to condense information and all assertions can be sourced from this thread. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 1. id want to see the rail to subway and rail to EL available in the NAM?? is this going to happen?? the japanese one i downloaded didnt show up in-game quote> The transition you are talking about is a lot, not a network piece. Moreover, it is not actually connecting subway and rail to elevated rail. It is instead acting as a transfer point. As far as the game is concerned, sims enter the lot on one type of transit system, get off, and walk to the other type of transit system to leave. They are NOT passing straight through on a single vehicle. The way the lot is constructed is a visual hack to make it LOOK like they are. Why is this not possible? Think about the type of vehicle you've got here. El trains and cargo trains are not the same type of car. They are incompatible with one anothers' tracks. A comparison was made to a road/one-way road junction, but the analogy doesn't work. With the road junction, you're still driving cars on both. An El/train junction would be as useful as a road/train junction. One just cannot drive on the other's track. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 2. id like to the 'actual' roundabouts (which there is now a thread about, included in the NAM, will this happen? quote> Agreed! This has been talked about many many many times and everyone seems to think it's a great idea. I've never heard anyone say it isn't possible, it's just not been done. Perhaps there's a lack of agreement on how it should be done; I'm not sure. There is a thread, as you said, working on this. If you'd like to see it included in the NAM, you'd have to get their permission, as well as the approval of whoever our new NAM gatekeeper is... the7trumpets, is that you now? Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 3. could marrast's underpasses be included?? quote> Marrast's underpasses are eye candy lots only. They are not UDI (You Drive It) compatible. As the NAM doesn't include discussion of lots, don't expect to see it here. The plausibility of creating a similar effect with the transit system has been discussed several times, but repeatedly dismissed as impossible. You CAN, however, accomplish this with lots of meticulous teraforming. If you lower the level of the land to create a trench before laying the road, you can sink the road and, in theory, lay the other across as an overpass which should APPEAR as a bridge. There were some photo examples of this posted using the overpass puzzle pieces several weeks ago. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 4. the different texture ped malls... ... cant this be changed with the ped malls? id like them to give residents access too quote> Unforunately, residential lots will only develop if given access to roads. Apparently all Sims are at least wealthy enough to afford some form of vehicle. Even if they prefer to use mass transit, they won't live where they can't drive. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 ... i also use the 'ped mall connector' from STEX, instead of a mass transit stop to give access to ped malls, cant his be included in the NAM too?? quote> As this is a lot, don't expect it to be included in the NAM. If an exception were to be made for this, however, you'd again have to obtain permission from the original author and approval from the NAM gatekeeper, as with any outside work whose creator didn't intend it for the NAM. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 5. the car park lots!!! they look promising.. i think they could just be puzzle pieces as suggested, so you can fix them all together how you like.. quote> I've been wondering about these since they first came up last week... I don't understand the usefullness of car-enabled ped malls. Since the ped malls were originally derived by disabling car access across road segments and retexturing them, wouldn't this just turn them back into regular roads again? If it's just to create parking space, why not use a parking LOT? (which, btw, functions as the mass transit lot needed to allow pedestrians access to the normal ped malls.) I'm sure there is a good reason to do this, but I haven't grasped it yet. I'd appreciate if someone could explain the practical use for it. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 6. the light rail system being designed and modded through a thread here, it should be included, definitely. quote> There was initially some discussion of turning the ANT into a light rail system back in the early days of this thread. It was, unfortunately, never acted upon. I'm not exactly sure why. I'd love to see it added to the game somehow. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 7. i think that road to one way switch is perfect!! ... heres an example: l l _______l l________ _ ____ ____ __ l l i i lXl l l i i l l l l i i l l l l i i___l l l l l ___l l l____l l l_____X l l l quote> Every example I've seen referenced for how to make this junction practical has involved an intersection at it's change point. Am I missing something again here (as with the parking lots above)? Seems like this is already possible to do where another road crosses, and I can't fathom a reason to change it where one doesn't... I'm not against it, but I'd like to see a good reason for it. Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 8. i like the prospect of having cul-de-sacs available.. but i doubt id use it while it still replaces ALL ends of roads, i want to choose, or place it manually - it doesnt look like thats possible so if anything id rather it not be in the NAM quote> Early in this thread (first 20 pages, or so) there was much discussion over whether the road/avenue interchanges should be placed automatically, manually, or prompted when appropriate. Eventually, the decision was to not prompt (because it happens frequently) and to allow people to place them manually. But this brings to mind the question of whether or not the cul-de-sacs could be made to prompt whenever an unconnected end is created, instead of replacing them all automatically. Maybe someone more technically experienced than I can answer that question? Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 11. further to all this, id also like to some more types of onramps (such as cloverleaf for road/avenue-to-raised or ground highway.. and options for 1 leaf, 2 leaf, and 3 leaf on ALL cloverleafs) quote> Several places earlier in the thread, there were lists of all the interchange types they wanted to create. They were very long lists and only a fraction of them, I believe, ever got worked on. I'm not sure if it's been updated in a while, but it might be a good time to revisit the list and reprioritize... Date: 9/14/2004 7:30:30 AM Author: edcase2k4-thugangel1983 13. ermm, there was a picture of a ped-enabled footbridge over a avenue a while back in this thread, i dont remember if someone told me where to get it?? i want it please? maybe it should just be put in the NAM too quote> I don't recall ever seeing instructions for where to find that. I looked for it also. It would be nice if the ped malls could be made dragable and that type of crosswalk could be an overpass option just like the other networks have. It would also make it possible to connect a ped mall on one side of the street with a MT lot on the other, which I think would be VERY useful. I hope I was able to bring some of the insight from early discussion into the current topics. I won't guarantee the accuracy of my statements, as they were just coming from my memory. But I'd encourage anyone with questions to go back and read the early parts of the thread... maybe not all 90 pages of it, but there was a lot of productivity back in the page 10-30 range. [EDIT:] Just getting rid of a dangling bold tag.