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xentrix

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About xentrix

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  1. That's because "the Shuttle Radar Topography Mission (SRTM) is an international research effort that obtained digital elevation models on a near-global scale from 56° S to 60° N"... but I don't see any "memory failure" in this!
  2. Hi Erso. Could you be more specific? What application gives you the "memory failure"?
  3. Hi ankhor1, could you post the dimensions of your region and of the config file? If you are sure that they are correct, could you also post the region file itself? PS: Sorry for the late response, I don't have an internet connection these days, due to moving to a new house.
  4. No, it's not dead. What do you click???
  5. Greyscale Help

    I'm not sure if SC4 can read jpgs. It can read png files for sure. In addition, it's not a good idea to use jpg for maps. So, try to save it as grayscale png. Why don't you use the tool I introduced, FantastiCoast. It can be used as a converter and it DOES save 8-bit pngs in the correct format. You only have to save your file as bmp in paint, because FantastiCoast does not accept jpg. https://www.simtropolis.com/forum/messageview.cfm?catid=120&threadid=117322&enterthread=y
  6. Greyscale Help

    I'm not sure if SC4 can read jpgs. It can read png files for sure. In addition, it's not a good idea to use jpg for maps. So, try to save it as grayscale png. Why don't you use the tool I introduced, FantastiCoast. It can be used as a converter and it DOES save 8-bit pngs in the correct format. You only have to save your file as bmp in paint, because FantastiCoast does not accept jpg. https://www.simtropolis.com/forum/messageview.cfm?catid=120&threadid=117322&enterthread=y
  7. Greyscale Help

    Hi Gold Panda! I guess the size is wrong. Is it 1021x1021 pixels? For a map of 16x16 tiles, it should be 1025x1025 pixels. The rule is: tiles x 64 + 1
  8. Greyscale Help

    Hi Gold Panda! I guess the size is wrong. Is it 1021x1021 pixels? For a map of 16x16 tiles, it should be 1025x1025 pixels. The rule is: tiles x 64 + 1
  9. I have news: FantastiCoast is ready!!!!!!!! You can read its presentation here. I have also updated this tutorial. If you used it, please read again from step 3 and on. You can consider the VBscript that was here obsolete. un1, thanks! It really is an honour to get an article on the Omnibus. But I have to prepare a full tutorial, including an important step I have omitted so far. It will not take me long. I will get back to you.
  10. SirRaunaldi, the application is not very intelligent but it does take different slopes into consideration. It actually "extends" the shoreline by calculating one by one the next tiles, based on the elevation of the previous. In this way, yes, steep shores are steeper than beaches. This method is called interpolation and it is considered to be the simplest, yet quite efficient. Working on the last details. I think it will be ready in the next 2 days.
  11. Hi again! Pabbivus, do you have Vista? According to SirRaunaldi's feedback, Vista does not run the script. But you could wait for the application I'm working on. It is a real application (exe) and it makes the conversion. Just be a bit patient. SirRaunaldi, I had the same problem. This app I'm working on deals exactly with this problem. It creates a refined sea bottom, without touching the land. Take a look: The map as I got it from my script or Global Mapper (this is jpg only for demonstration, downgraded quality): Then, after processing it with my app, I get a smoothed sea bottom: Look at the difference: Like it? Just wait for the application...
  12. Hi joshriddle. I think you make 2 mistakes: 1. You use jpg 2. You resize I would not recommend the use of jpg if you want data integrity. Jpg is a lossy algorithm. It always decreases image accuracy, to decrease the size of the file. I would say that the use of jpg for this task is unacceptable. Terraformer and Mapper can read bmp and png files, which are lossless. What tool do you use for resizing? If you need a tool to edit your picture (crop, resize, save in diiferent format etc), there are countless excellent freeware applications. I use FastStone (image viewer with lots of extra features, including simple editing tasks, replaces Windows Image Viewer) and I am very happy with it. Anyway, please read again step #5. I don't recommend resizing...
  13. Sorry, wrong link. I updated it https://www.simtropolis.com/forum/messageview.cfm?catid=120&threadid=81562&enterthread=y
  14. algis 242, I'm sorry but it runs fine on my pc. I also have XP 32, SP3. Are you sure you copied the script correctly? Try to open it (right click and Edit) to see if it looks messed up. Otherwise, wait a little bit for my other solution or try Global Mapper with the attached custom shader file. It produces the same image if you follow the instructions (only for Global Mapper) here: https://www.simtropolis.com/forum/messageview.cfm?catid=120&threadid=81562&enterthread=y Global Mapper custom shader for SC4.zip
  15. Hi all! Sorry for replying late but I was busy working on some much better idea. For now, @drunkapple: sorry, I don't understand very well this thing about voids. Are these the areas for which there is no data? I don't see any gaps (voids?) in the data I downloaded but I see that some familiar mountainous areas of Athens are a bit deformed... Is this what you are talking about? Also, my script does not perform any scaling. It just translates the elevation data to pixel colors... Anyway, I found out that Global Mapper does all this stuff much better. The application I am preparing is based on Global Mapper's output. Just be patient... @SirRaunaldi: I am still stuck with XP. If you can make corrections, please, be my guest. Otherwise, jump to Global Mapper. @algis242: Please tell me which subtile asc file (srtm_xx_xx_x_x.asc) did you use? I'll be back soon
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