Jump to content

Swi1ch

Member
  • Content Count

    11
  • Joined

  • Last Visited

Community Reputation

0 Clean Slate

About Swi1ch

  • Rank
    Freshman
  1. Where to go from here?

    Originally posted by: weareanidiot Well, if you moved a large amounts of sims by bulldozing high density residential areas and building new ones, it's no wonder your commercial zones are abandoning and IHT stopped growing. Whenver new sims move in, their education will always be a low standard number, which I think is around 40, which means you have to start over on education if you suddenly rip up a residential area and build a new one elsewhere. Your city is not wrecked, but took a few steps back which is why demand for CO§§§ will be low to non existent. Make sure you allow dirty and manufacturing industry for the time being to emply the uneducated sims. Also, it sims live closer to a connection than to jobs in their own city, they will almost certainly commute which is why you have sims working in industries now, but not earlier when the industrisl jobs were far away.quote> Originally all I did was bulldoze the industry and rebuild it on another tile, without touching any residential, and that's what caused the collapse in the first place.
  2. Where to go from here?

    Originally posted by: weareanidiot The sims and the jobs aren't actually evenly matched. All sims need jobs, but all jobs don't actually need real sims to work there. This will be obvious in all industrial cities which will usually have far fewer commuters than jobs. I'm just speculating now, but I think it has to do with demand. If you'd have the exact number of jobs for all of your sims to be emplyed, demand would come to a stall. Instead, the demand kind of works with overflow, creating more jobs than it needs which in turn make more sims move in than there are jobs which creates ever more jobs and so on. I also think IHT, for example, will raise demand for CO§§§. The city and the region have its own demand for jobs thas is partly independant of the workforce. I mean, just try to satisfy a big city's demand for CS§ and CS§§. You can will large city tiles with them without lowering the demad but people won't actually work there. And Swi1ch, that is the solution to your problem. Your city simply needs alot more industrial jobs (in your new, connected city) to create demand for R and C. Not necessarily to create work for your sims, but rather to get the "economy" running. None fo your sims can work in your office buildings that say they have no commuters, but they are still up an running and sims will start commuting there when they have the proper education and no jobs that are closer and more suitable. Which brings to mind, did you place the connection to your new industrial city close to the residents and far from the commercial jobs?quote> If you look at my original image for reference, the south bank where the industry was is now my higher density residential/commercial zone. The north bank is completey different with fused grid suburbs, with rail going off of the north east corner to an industrial city. The industrial city has completely shut down on industrial demand. So yeah, the connections are close to residents (One train station is getting 6000 uses a day) and the entire other side of the map to my main commerce district.
  3. Unexplained "No Road" Zots

    Originally posted by: jim 546 It's quite simple: The sims in those buildings either can't find any work, or can't find a way to get to work. The games pathfinder can sometimes take a long time to connect sims to their jobs.Usually running the game at full speed for a few seconds fixes this. If lots of buildings display this icon then you need to create more jobs.quote> Isn't that the no job zot?
  4. Where to go from here?

    Originally posted by: Gringamuyloca Originally posted by: Swi1ch I don't mean specifically 1500/1750, I mean that the buildings query reports that it has jobs, yet when route queried no one is commuting to it. This has happened with a lot of my industrial as well. quote> your example 1500/1750 from the building query is telling your that right now conditions in your city are suitable to employ 1500 out of 1750 potential jobs that building provides. The route query is the right one in this case... sorry... no commuters = no jobs quote> So how come the building doesn't become abandoned? The same thing happened with a lot of my industry and destroying them lowered my tax income, so they pay income without having workers?
  5. Where to go from here?

    Originally posted by: joshriddle All I can think of with the 1500/1750 is that it is in low demand, as in the type of building it is (ex: CO$$$) Check what class it falls in, and check the demand for that class.quote> I don't mean specifically 1500/1750, I mean that the buildings query reports that it has jobs, yet when route queried no one is commuting to it. This has happened with a lot of my industrial as well.
  6. Where to go from here?

    Arg, I broke my city! I made a new city connecting to it via rail, dezoned all my industrial and built about 1/3rd that amount in the neighbor tile. Suddenly I have half my workforce commuting to the new city (Even though none of them went for the industrial jobs before) and all my nice high wealth towers are either being abandoned or taken on by mid-wealth sims. My RCI has crushed as well, with no demand for offices, and no demand for R$ or R$$. Also, I route queried some of my towers and they said no workers, yet standard query says there's 1500/1750 or something. What's up with that?
  7. Where to go from here?

    Originally posted by: the00guvna congrats on the nice city! when moving industry, i find it is better to move it all at once, but make sure you either replace with commercial or have a neighbor connection. If you want skyscrapers, you might want to look www.simtropolis.com/stex/index.cfm here. Or if seaports or rural ares are your game, you could always check out Pegasus ( www.simpeg.com/forum/index.php) or here (www.simpeg.com/forum/index.php) Yayy! This is my 100th post! quote> When you say skyscrapers, is there growable ones or just ploppables? Also, I definitely want to move my industry to a neighbor tile. Hopefully want to have that tile being R$ workforce + Industry and have my current tile purely commerce and R$$+ and lots of high density. think since you have the game fundamentals down pat, you should try to move away from a grid system. You can experiment in that city in some of the open areas. It makes your cities look more realistic and once you get out of the grid system you will probably never go back! Just my suggestion.quote> Definitely going for non-grids asap. Just atm a lot of it is still new to me, for example when I created the high density residence in the CBD area I nearly got crushed but not realising the demand increases on my services. Is this the largest my high-rises will grow? I have CAM mod but as i'm inexperienced I can't tell if there's any difference between this and vanilla.
  8. So I finally got me a successful, functioning city. I have 262,000 sims, 8.7 million in the bank, spending 89k a month and drawing in 113k. My whole residential areas have complete education, fire, police and health coverage and almost every building is a solid green for health and education. Air polution is almost non-existant (with the exception of the centre of my CBD - trying to get subways more effective to further reduce this), water polution is totally gone and there's no garbage anywhere. I've placed all my rewards except the space port and the rewards that require region population or farm population. I seem to have hit a cap, where my demands are all in the 18k region but zones take a long time to be purchased, if at all. Anyway, images: The bottom of the city is almost entirely Hi-Tech, with a little M-ID and D-ID, with Coal power for now. The very top left is relgion area, beneath that is a sort of business park with airport, sports and studios. The top right is advanced education with university and such. The spaced neighborhoods are all low density residence and commerical and all have fire, police, education and health care. Ideally, I'd like to start moving my industry onto a neighboring tile. What's the best way to achieve this? Should I dezone a little at a time here and zone it in the other city one by one? Any other suggestions? If you have asthetic suggestions provide them by all means but i'm not going overboard with it yet, especially as this current layout has 260k sims and not a single no-job zot (For the first time ever)
  9. A few beginner questions

    Originally posted by: VMIUJcadet09 Good Morning, Ive been playing SC4 since it came out in 2003, so hopefully some of my experiences will help you: To phase out industry completely I would recommend developing an adjacent city tile with your industry, and then dezone all industry in your current city. To help with developing skyscrapers, I would HIGHLY recommend downloading the CAM(Collosus Addon Mod) which increases the stages in your game and allow further development of skyscrapers. Also, another thing I like to do is mix res with commercial in a CBD setting, to kind of give it a more realistic feel. For me, subways are kind of hit and miss, but I just lay out the subway system and place stations in diff zones and hope that people will use it, lol. The last 2 questions you have, you're just going to have to play around and go through some trial and error, lol, That's the best way to go about it. I hope my comments have helped! Good luck and have fun! For your industrial goods, make sure you have good road and rail connections to neighboring tiles. Airports do nothing for this, they just act to enhance the commercial and industrial appeal of your city, that's pretty much the only utility for airports as far as I know. quote> Thanks for this. Just a couple of follow ups though. Firstly, what is CBD? I googled it and got Central Business District so I assume that's right. Is that what you might call a New York City block layout type thing? Also for industrial goods, is there an actual resource, or do they just need connections?
  10. Hey, I got a hold of SC4+RH a week back and finally managed to get a medium tile growing at a nice rate with 60k sims, only the occasional job zot and a positive income. Unfortunately, my layout sucked so i'm planning on starting a new city now I know roughly how the game progresses. I do however have a few questions. Is it ever possible to phase out industry on a tile completely? Probably just under a quarter of my city is now high density industrial with all of it being Hi-Tech, but it does take up a lot of space and doesn't look that cool and I was wondering if I can ever start to dezone it without anything going horribly wrong. In my commercial strip i'm struggling to get development. Imagine my layout as the letter H, with the two vertical lines being residential, and the horrizontal being commerical. That horrizontal line extends outwards in one direction so there is commerical not surrounded by residential and that end is getting low customers and not really expanding. The commercial in the middle of the residence is pretty big now but not as big as I would like. Any tips on how to grow it? I know you need 25k office workers to get skyscrapers but I don't know how to find out how many office workers I have. Does commerce also like surrounding residence? There was originally a lot of traffic through that area to the industrial area but since the introduction of subways the traffic and customers dropped. Is there any tips on subways? I have a parking garage outside of each neighborhood with two subway stations next to them, that go on a path through the commercial zone and end up in industrial. One station gets 3500 users a day whilst the other gets about 300. I keep getting told that I have no where to sell my industrial sectors goods or something. I built the medium airport but it didn't seem to do much. I also read online somewhere that building railways in industry sectors can help, but I don't know where the railway needs to end. Is there a specific place it likes or does it just want to connect to the region? (I'm only working one tile currently until I really understand how the game progresses, then i'll move to multiple tiles) I'd like to plan to start developing multiple tiles, but i'm still unsure how each wealth sim reacts with each wealth commerce/industry. Is there any charts or data on this? I know that even with high wealth commerical offices, low wealth sims still work there. Finally, would a final result of one large tile with purely high and medium wealth residential and commerical, supported by a medium/small tile of purely low wealth residence and commerical and a medium/small tile of purely hi-tech industry be feasable? Thanks for any help.
×