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Everything posted by petahhhhhh
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The Random Project: SC3KU - Kuruptz Inc.
petahhhhhh replied to Huston's topic in SC4 BAT & Lot Workshop
Very impressed!- 415 Replies
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The Random Project: SC3KU - Kuruptz Inc.
petahhhhhh replied to Huston's topic in SC4 BAT & Lot Workshop
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The Random Project: SC3KU - Kuruptz Inc.
petahhhhhh replied to Huston's topic in SC4 BAT & Lot Workshop
Hey, I've got SC3KU on mine if you'd like for me to snap some pictures of it!- 415 Replies
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Hi Simtropolis! I've been on this site for awhile but haven't made any of my own content until now. I just finished my very first BAT and while I'm pretty pleased with how it turned out, I am hoping for some criticism so I can make future BATs even better! For some context, the building was inspired by the ones in Halo 3: ODST, as in the picture below: Eventually I'd like to make enough BATs in this style to be able to re-create the whole city, but of course that's a massive undertaking. Any advice would be much appreciated!
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Care to join me in remaking the SC3K(U) series? I've made a start on some of the smaller Euro and Asian Tiles, but I'm thinking of heading to more ambitious territory (some of the taller towers like Super Spur and Blue-rise Plaza). Here they are: It'd be awesome for someone else to join on the SC3KU bandwagon to get some more retro conent into SC4 and modernizing them. Absolutely! I really liked the Euro tile set in that game, so I'll see what I can come up with.
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Hey y'all! Been thinking about getting back into BATing once the semester is over in a few weeks. I'm leaving this thread open to suggestions for my next BAT project. I'm thinking either some SC3K buildings or maybe some semi-futuristic buildings, but anything goes. Two things though: I'm not looking to make a series of BATs, and I probably won't finish any of the unfinished BATs from earlier in the thread (I'll be using 3ds max now, so they'd have to be recreated entirely). Give me your ideas!
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Thanks for all the help! Looks like I'll be making the switch for good then
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And what about the scale? Every time I try something, it seems too small or too big.
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Thanks! I'll go ahead and give 2012 another try then. Another question: Is there a good step-by-step tutorial for someone transitioning to 3ds Max from GMax? I know how to model and everything, but I have no idea how to set up the scene so that the units are correct, the squares are 16x16, lighting, etc.
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Hey everyone! I'm uninstalling 3ds Max 2012 and am about to download a newer version. Should I get 3ds Max 2014 or 3ds Max Design 2014? And what's the difference between them?
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So.. I'm running into some issues with texturing. I really don't like the concrete texture, but I can't find anything really fitting for an area that large. Also, I don't really know how to fill the interior of the chambers without some sort of particle effect (which I understand can't be done in gmax). Does anybody have any ideas? I've never really been good at the texturing part Thanks!
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Hey all! I've been away for a while working on other things, but here's one of the many things I've thrown together in the past few days: I'm sure most of you will recognize this. It's not at all related to my New Mombasa project, but I always liked using these in SC3000, so I thought, "Why not?"
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Slowly but steadily making progress. I am a college student, so studies come first
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Thanks guys. See, I really like the way omni nightlighting looks for the building, but there are two main concerns for me. One is that if I do it that way, I have to model the interior of the building too, which seems pretty tedious for a building that tall. Second, doing it that way would take so long to render that I'm sure I'd have to break the building up into two or three parts just to get it exported. I think this time I'm going to try some of the other methods. I really wish I could get 3ds Max up and running
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With the NAM installed, just drag a 3x3 one way road Also, here's my latest progress on the building:
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Hey all! Here's my latest progress: I'm not really sure what to do with the base - the city center's streets are never visited in-game, so I have some freedom as to what I put down there. I was thinking a transit station (probably monorail) and maybe some recreational-type things, if I decide to make this a residential building. Any thoughts or pictures for inspiration?
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Unfortunately, I tried this and still am having the same problem (I did so by setting the pivot of the light group to 0,0,0 and scaling outward). Do you think I should render it in two parts, with one as a prop? I just don't know a whole lot about lighting in GMax, so I'm not even sure how to approach the issue.
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So, I tried (after backing it up of course) renaming "TB2_CameraLightRigBig" to "TB2_CameraLightRig", which helped a little; Now the shadow and lighting errors occur farther up on the building. Still, if anyone knows how to solve this issue, help would be much appreciated! Also, I made the building a bit thicker. Before, it was a bit too thin for my liking. Anyways, if anyone has any modeling suggestions, and especially if you can help with the lighting bug, please comment!
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I'm not interested in uploading anything that is just "good enough", but I can PM it to you as well as the gmax file, since I don't plan on releasing it.
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Hey guys! I've taken a bit of a break from doing the Business District buildings for a while and started working on a building from the City Center. I'm working from this concept art to make it (it's the "Thin Slice"): I've run into a bit of an issue though... Because the building is so big, the camera and lighting rig is causing some issues... I read more on it and found that a user named Caliban had released a fix for the default Huge CamLightRig in GMax, but when I found the thread (), I couldn't find the link to download it. Does anyone have a copy of this fix or something comparable that I can use?
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Yeah, I see what you're saying. I don't really plan on releasing that one at all, now that I have a better idea of what all of my options are and what I want it to look like. My main problem is that 3dsmax isn't really a viable option to me right now because I'm doing all of this on a laptop.. I have 3dsmax, but it takes too long to start up and too long to render things.
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Yeah. I prefer the look of this to everything else I tried, but I'm going to have to figure something else out for the larger buildings of the project.
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Good idea! I'll probably be doing some Old Mombasa buildings (like in Halo 2) after I make more progress on New Mombasa, using things like this for inspiration:
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Hey guys! I finished it, for now. I'm going to put this building on hold for a while while I take some time deciding how I'm going to model and texture all of these New Mombasa buildings (What materials, what shoud the base look like, where should the logos go, what to do with rooftops), and use this one as more of a prototype. For now, here's a night picture. Fortunately, because all of the buildings in the Business Sector have a very similar appearance, I think they'll take a lot less time from start to finish because I have a better idea of what I'm doing now. I've got a new one coming soon, so I'll be posting my progress as I go!
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Does anyone know why this keeps happening when I render my models? The texture appears fine in the viewports, and usually if i re-render it works fine, but occasionally, they'll just randomly turn grey. It's EXTREMELY frustrating to deal with. Edit: I think I figured it out. It turned out to be a material naming issue when I merged two files.
