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paulofranca77

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About paulofranca77

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  1. Future plan of CITIESXL2011

    Well. the game it self has a lot of issues on the mechancis and stuff. and they have a huje lack of options when you are trying to build your city. Talking about crazy ideias for the new game, i had one yesterday while i was playing Spore Galatic Adventures. For you those who don´t know ,the ideia is that basically you can make custom quests and upload them to the web and people can download it and play your custom stuff. Ok so... i had a ideia to incorporate this sord of interaction in to the Cities XL game. First off all, the game would have to have some sord of time counting system, and them a objective system, such as.. lets see, get 1.000.000 Pop within 5 years (in game), and stuff like that, or.. generate 30 Industry tokens for 1 year straight and so on, just like a carrier mode... and as you advance in this "carrier" you unlock stuff, get bonusses and crap like that. well well well, talking about interact with other pleyers, would be nice to make custom quests and chalenge other players to complete it too. so i dont know.. there are SO many options to make this game better, so many ideas...lets see what happens xD see ya
  2. Interaction after end of P.O.

    Originally posted by: Stef42 Simtropolis is your new home! As Andre stated, MC needs to focus on the game, instead on the 'interaction' Just like SC4, that's only SP but it has a strong community...quote> yeah, i think i just didn´t know that much about simtropolis. but dont you guys think that investing on a entire new game, and force us to BUY it is a little bit strange.. i think they could just make this one better and better... but i donk know.. keep on comenting o/
  3. Interaction after end of P.O.

    hey guys, First topic here. so i was wondering about what would happen with CITIES XL after the end of P.O.and a little issue was brought to my mind.. if the PO ends, the website, the city journals and all that interation between players will just end. At First i thought MC could pull out some sord of interation between the players within the solo mode, just like Spore or The sims 3 have, where you play by your self and you can upload information to the web so other people can see it, and all the stuff. But i was disapointed after sending a message to the MC team. this was their answer. "Dear Paulo, First of all, we would like to thank you for taking an interest in Cities XL. Thank you for your e-mail. The current site features are tied to the Planet offer and they will end with it on March 8. However the trading gameplay and tokens exchanges will be possible in the Cities XL 2011. As soon as we will be able to communicate further information, we’ll publish it on our website www.citiesxl.com. Don't hesitate to go on our website and visit our Support section. You will find many answers you might need regarding the game. Thanks again for playing Cities XL, Best regards, The Cities XL Team" Ok so i saw two problems there. First in my opinion, they are putting all of the effort in this "new" game the Cities XL 2011, and it seems they are not trying to make the original XL better. and Secong, they said "Trading System and Token exchange", well thats cool, its a very good feature that i love BUT, it is very nice in the gaming world to show off your stuff, and compare cities and all that. so i think just beeing able to trade and exchange tokens is not enough to impress the XL gamers. i wanted to know from you Forum. what is your opinion about this, Should MC work on the interaction between players withing the solo mode?? (i think spore would be the best way to look up) see ya Thanks o/ Corrected mispelling in title--was a bit confusing. --Liv
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