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0 Clean SlateAbout pizza_steve
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Is that Gander, NFLD
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Nope this is exactly the area I wanted a screen of, now I can see what a pain all those curved roads are. I actually live on the corner of that small road just left of the mini mall. Thanks a lot really cool. I'm impressed that your naming your schools. It's pretty impressive to see all the detail that you are putting into this city. I have only lived in edmonton for about 7 years now and only 1 year at my current residence. The rest of time in Edmonton I lived in the university area. I am courious on how you plan doing the uvinversity area. Well keep up the good work.
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I edited my original post, guess you didn't notice. The area I am wondering is the capilano mall area and just to the north (101st Ave, 62st).
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Looks great, any chance I can get a shot of the capilano area? The area I am wondering is the mall area and just to the north (101st Ave, 62st).
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Hmm buses, that could make it more interesting. I remember somebody mentioning that buses are converted to cars if you don't give them stations on the other side, maybe I should see what happens.
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Nice, you are getting close to my area of edmonton (capilano) can't wait to see what it looks like when your done.
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Traffic City Part 4 Well I guess in closing I though I would point out a few things I noticed. In Traind (industry city) on a medium sized map I still had industry developing across the entire map, and yet my commute times were very low in that city (around 25 I believe). I also noticed in Traind that I could tax them at 20% and no one would leave. So all I would do is pump up my tax, collect tons of money. And the drop my tax to 0% and watch the enormous growth. Eventually when no more growth would occur even at 0% tax, I would go back to Restra and there was so much residential demand that skyscrappers would popup very quickly (3-6 at a time). As a side note, I thought I would show everyone how much pollution is generated by all my traffic. Remeber there is no other pollution buildings in the area so it's all just from the traffic.
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Traffic City Part 3 I did confirm it was a cap by checking the two input roads. 22109 + 52778 = 74887 poor people drving on the road. I could have pushed it up higher but I lost incentive when I saw the limit. As a side note I just thought I would show my traffic crossing between my cities. There's that display cap again.
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Traffic City Part 2 So in my quest to increase road rage, I created two new towns, Restra and Traind. One with all the residential and commercial, and the other with all of my industry. Once again I use force all the traffic onto the same highway to access both my comercial and industrial areas. Here's the result. Hmm, 65535 a very recognizable number for people who program. To be honest I was very disapointed to see this cap on the traffic volume display.
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Well I thought I would be cruel to my citizens and see how many I could plow onto one highway. Fairly simple, just build a cloverleaf, put all my residential off the top branch, industy off the bottom branch and comercial off the left and right branches. I didn't take any screenshots as the city built up as it is a pretty boring city so I'll just jump ahead and post the end result. It was actually starting to get harder as to prevent commute times which were to long I had to cram things close together. Also I ended up converting a part of one of the commercial branches to industry. That gave some problems as even my poor residents didn't want to live in such a polluted environemnt (you can see those affects near the top left portion of the picture). This probably would have been easier if I had other town on my region map but this was the only one. You can't see it but I actually have 6 clover leafs lined up in a row. I wanted to go higher so I thought to get around the industry pollution problem I would just put it across in a differnt in a different city.
