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Everything posted by TaurosElan
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Originally posted by: soltangris Tauros, about schools: I'm experimenting with services lately and I found that there actually IS range, and coverage efficiency effect, athough it doesn't come in the form of a circle as in SC4. Instead, the streets light up when you hover with the BP above them; they turn more yellow, or, if the coverage is very good, they go towards green. If you zoom out and play a bit, you can see the exact area that's gonna be covered by the new building, before you place it. If the building won't do any good, the streets won't change color at all. I know the concept is a little difficult, try to experiment and you'll see what I'm talking about.quote> Really? Interesting. I will try that out today. Thank you for the tip! Now my only other concerns are performance after being in-game a while and the trade panel performance. But those aren't the topic of this thread. By the way, I did want to say that I've been playing around with the new Bus system and its awesome. Being able to place your own bus routes and then manage them as well as the bus size is better than SC4 IMHO.
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soltangris, you make some good points and you are right about some things. You are right in many of your points that player expectations will ALWAYS exceed Developer capabilities. You are right that since they are being paid subs they will continue (and now players have a right to expect them to) to develop the game, adding new content and fixing bugs. There are some features that I suspect beta testers clearly said were needed, but were never added. The ability to modify funding to your cities' various institutions for one, the ability to see how certain buildings will impact your game for another. Take education. Is it better to build four elementary schools or two middle schools? You don't really know, though the monthly cost is the same. A displayed radius of effect would definitely assist you in this. Afterall, city planners DO place schools and other public buildings according to city need. And, it is clearly obvious that a radius of effect is part of their performance in the game, you just can't see it.
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The ever increasing list of bugs
TaurosElan replied to Rallo00's topic in Cities XXL Technical Issues
Lets see.. 1. Horrid, horrid lag when the game auto-saves. I mean, horrid. 2. Trade window in multiplayer is near-unusable. 3. Contract Suspended notification. Pops up a lot, never tells you WHICH contract, and lags like crazy. Oh and it prevents you from doing whatever it was you were doing when it appeared, but the city keeps on ticking.
