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Everything posted by Teddah
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What Happened to SC4Devotion/BSC exchange?
Teddah replied to MattShizzle's topic in SimCity 4 General Discussion
Works fine for me. -
You can't judge a bill solely by what it is intended for. You must look at any way it could even possibly be abused. Is there any way this bill could enable the restriction of a legitimate website, either on purpose or by mistake? Is there any way this bill could be used to censor material that the government - or, more importantly, an influential interest group or politician - finds distasteful? Incidentally, the paranoid part of me suspects that the actual target of this bill is wikileaks.org
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Two quick questions (landfill and parks)
Teddah replied to PatternRec's topic in SimCity 4 General Discussion
Also, if you cut all funding to a waste to energy plant, it will not produce any power, but it will burn 500 tons of trash every month. Much better than landfills! -
Connections will still work, even if the edges are not reconciled. Obviously, for road and rail connections there needs to be land on both sides.
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You just have to keep working at it. You're not going to get millions of people in a few hours, probably not even a few days. Keep growing, slowly but steadily, and you'll get there eventually.
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I think I recall reading that once a contract is accepted, it stays in effect for 5 days before it can be cancelled. I could be making that up, though. If that's true, it should be sufficient to prevent buying up contracts and then cancelling them. You'll actually have to try to sell them at a higher price or lose all that money. If I'm just making that up, well, hint hint, MC.
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Scenario 1 is an exploit that would need to be addressed. Scenario 2 is just economics at work. Remember that it would take a significant investment to buy up the competition, which is money that could be used to further develop your city. Also, if someone realises that their resources are being used in this way, there's nothing stopping them from cancelling the deal and re-listing it at the higher price.
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this thread has a list of landmarks and their effects on commercial desirability.
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To get the Farmer's Market, you need 600 farm jobs and a residential population of 3,000. It is possible to get this reward on even a small tile, as long as you don't take up too much space with water/ other terrain. Also, smaller size farms provide more jobs, so try zoning lots of small farms instead of a few large ones.
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Backup your plugins, and then uninstall and reinstall SC4.
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Avenues for Sim City 4 not Sim City 4 Deluxe
Teddah replied to TheCrayonMan777's topic in SimCity 4 General Discussion
Welcome to Simtropolis! Avenues are only available with the Rush Hour expansion, which is included in SimCity 4 Deluxe. There is no other way to get them. Also, most everything on the STEX here requires Rush Hour as well; it's really a worthy investment! -
Is it possible to have multiple downtowns?
Teddah replied to De Ja Vu's topic in Architecture & Urban Planning
Originally posted by: rawr APPLES DC has loads..Rosslyn Silver Spring tysons corner http://www.smartergrowth.net/anx/img/category/155/tysons.jpg also Silver Spring, Rockville, Silver City, Shirlington, Couple more places in Arlington, Alexandriaquote> Washington, DC is kind of a strange animal here, because of the height restriction for buildings within the District; no building can be taller than the Capitol. Eventually I think the borders of the district are going to be enclosed with skyscrapers. -
The Maxis W2E will still burn trash even without any funding. It won't produce any power, but you can burn quite a bit for free just by setting the slider to zero.
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I have Vista x64, everything runs fine. I didn't have to do anything differently than with XP.
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Neat idea, terring! Forget the naysayers; SimCity is supposed to be the place where you build the city of your dreams, and have fun at it. I think there are a lot of people in this community who have forgotten that.
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high C desirability but no buildings?
Teddah replied to Ferdster10's topic in SimCity 4 General Discussion
Originally posted by: Ferdster10 And one more question, my age average is very young and i only have elementary schools. Do you sims also need highschools?quote> The age of your sims determines what education facilities they need. Elementary, High Schools for the young. Colleges, Museums for the old. Libraries help everyone a little bit. As your city ages, so too does your population. The R zones that have been around a while will tend to be older, and your newer zones will be younger. Therefore, an elementary school will be sufficient for a few years, but as your sims age they will benefit less and less from it, and your EQ will stagnate. At this point (or a little before maybe) you need to add the other types to keep their EQ growing. -
It takes a lot of land to get 1,200 jobs. Small tiles are too small, you should be able to do it with a medium tile.
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Hold shift+ctrl+alt and click the god mode button.
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I put a line of god mode trees six tiles deep between a huge industrial complex (~30,000 dirty industrial jobs, two coal plants, and a few waste to energy plants), and not a drop of pollution gets through. I don't have any mods to deal with pollution, either.
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Perhaps these represent the bus drivers?
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the edges of your city is are at different attitude than
Teddah replied to thaisim's topic in SimCity 4 General Discussion
You can also turn off "auto reconcile" under gameplay options, just to avoid misclicking on it. -
Like Verbosity said, you need more people. A couple thousand should do it.
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Your region needs to be in the "Regions" folder under "My Documents> SimCity4", not in the "Program Files>Maxis>Simcity4" folder. That is where all user created regions go.
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Another quick question about delapidation
Teddah replied to Homeless_Hobo's topic in SimCity 4 General Discussion
I'm working now on a city that has 85,000 total residents (160,000 regionally). This city has about 18,000 R$$$, and I recently raised their taxes again to 11.6% (!) because they were starting to overdevelop at 10.8. As long as the proper services are in place, the wealthy will come in great numbers, when the time is right. The problem with your strategy is this: Lowering taxes will lure them in, but the services and jobs aren't there to support them, so they leave. Raising taxes ensures that the only R$$$ that move in will actually be supported, so they won't be going anywhere. Incidentally, this makes a good strategy to maximize your total population. Because the R$$$ buildings change to a lower wealth, the demand for R$$$ goes back up, they overdevelop again, and more buildings dilapidate, and soon your city is covered with R$$$ buildings housing R$ and R$$ residents. R$$$ buildings hold more R$ than any R$ building, so in this way you can fit many more residents in the same space. It ain't pretty, but if your only goal is huge population, it certainly gets the job done.
