Jump to content

raijala

Member
  • Content Count

    3
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

0 Clean Slate

About raijala

  • Rank
    Freshman
  1. Very very choppy game play

    I tried disabling hyperthreading to see if i could squeeze a bit more out of a single core for CitiesXL but it is still using 100%. I don't think the problem is memory leaking, the process seems to stay around 700-800mb which isn't a problem for my system. It actually begins lagging around 20k-30k citizens. Laying out zones starts having a couple second delay and trying to run a road while scrolling is serious choppyness.
  2. Too high upkeep cost

    Originally posted by: s_olah And don't forget to always adjust the meter (click with the query on the school, clinic, power plant,) at every school, medical center, so that has only as many teachers/doctors which the city needs. And adjust the meter for the electrical plants as well. No need for more power than you use. Hope this helps... P.S. You can always download different stuff from the STEX, which have a lower upkeep costs...quote> I think you are talking about the wrong game, this is the CitiesXL forum. I agree with the OP, upkeep is a PITA to manage. As soon as I have reasonable cash flow I realize my citizens are pissed and need more services which brings me back down to crap cashflow again.
  3. Very very choppy game play

    I have similar issues on my system. I am quite dissapointed that the game is not multithreaded. I have an i7 920 @ 3.6ghz, 12gb ddr3, GTX260 768mb and 15krpm SAS raid0. The game seems to progressively get slower the longer I play. This is not an issue with drivers or background processes. The game saturates my first logical core while the rest remain idle, this is unacceptable in todays world of multicore and hyperthreaded systems.
×