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d2f

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About d2f

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  1. Qeynos

    I play on the Povar server for EQ1. Gimme a shout if you need anything... (not that I could help though) Names go by Rildoan, Maketakunai, and Sukareni.
  2. Super Island by d2f, v2.0

    The L.D.I.A.: welcoming industries of all colors. A pair of parallel highways to take the trucks out of the city as soon as possible. As I mentioned before, I couldn't play this city without a crash, so here is a quick snap. I don't want these trucks to clog my roads dangit. The only way to get the city growing is to focus my screen at the edge of the map, CTRL+S, and then set the speed to Mach 3. To take any screenshots, I have to pause. Here's the main residential area closer to the Ferries. http://www.printerboyweb.net/simtropolis/lovedestiny01.jpg> http://www.printerboyweb.net/simtropolis/lovedestiny02.jpg> And here's the first residential zone I mentioned earlier. The Airport Expressway is at the background. http://www.printerboyweb.net/simtropolis/lovedestiny03.jpg> The L.D.I.A.: http://www.printerboyweb.net/simtropolis/lovedestiny04.jpg> Finally, the IntePan 01. Very basically, it's a BAR LAWN GH GH LAWN BAR type unless the layout nearby makes it impossible to maintain this design. http://www.printerboyweb.net/simtropolis/lovedestiny20.jpg>http://www.printerboyweb.net/simtropolis/lovedestiny21.jpg> And here are the IntePan 01's connections to Love Destiny: http://www.printerboyweb.net/simtropolis/lovedestiny22.jpg>http://www.printerboyweb.net/simtropolis/lovedestiny23.jpg>
  3. Super Island by d2f, v2.0

    While zoning and doing the mass transit infrastructure (no monorails here), I noticed a visual bug for the Target department store's ploppable lot. Here is the lot at zoom level 1 (1 as on your keyboard):http://www.printerboyweb.net/simtropolis/lovedestiny14.jpg align=baseline> At zoom level 2:http://www.printerboyweb.net/simtropolis/lovedestiny13.jpg align=baseline> And finally, level 3:http://www.printerboyweb.net/simtropolis/lovedestiny15.jpg align=baseline> I have this issue no matter which angle of view (N E S W) I'm looking with. Weird. This is the community squeezed between the Dense Commercial strip to the north and the LARGE industrial district to the south. The empty spaces in this section and the twin elementary schools are reserved for the Large Elementary School and Large Highschool when the city pop. blows past 6K. http://www.printerboyweb.net/simtropolis/lovedestiny12.jpg align=baseline> The Dense Commercial strip. Previous zoning and one-way roads give way to large 4x4 blocks, each zoned next to the one-way roads, separated by the EL-trains. I'll be back, have to drop some stuff at a friend's house. http://www.printerboyweb.net/simtropolis/lovedestiny17.jpg align=baseline>
  4. Super Island by d2f, v2.0

    A few more things before I go: The bad news. I can't run the city of Love Destiny without crashing to desktop so this is as far as I could go with this city. Looks nice to myself IMO otherwise... My 120GB external hard drive died. I tried to resurrect it by taking it apart, no luck. I bought this about 18 months ago, when there is still no such thing as Backed by a 3-year warranty. Back to the program: For this city I've settled on a figure of three, plus a few sub-highways. There are to be only two major highways in the city (I'll fix the others as I move along), and one intercity highway dubbed the IntePan 01, which passes through many of the cities here and bears a signature roadside design. The sub-highways are to separate the truck traffic from everything else. I do this because my RL city, Toronto, has the Highway 401 with the massive collector/express system. A single truck accident can snarl normal traffic for HOURS, and a lot of trucks do use the same highway as the rest of us. Don't even mention last year's Canada Day snafus: a truck overturned on the 401 under the Highway 400 bridge; three Express lanes got narrowed to just one while cops try to get it cleaned up, and the collector lanes were CRAWLING. As always, the screenshots are taken before any changes to it are made. The actual version of the city has no freight station, and the Target store gets shafted. The main Dense Commercial strip gets a treatment. Some things just won't change, though, like the Ferry Terminal here: Yup, went through the STEX and found the marrast's double-rail station to replace the rather odd-looking one on the first screenie. This is the city's commercial airport, and it has its own highway going to the shoreside. Signs to the Airport are posted where they are logically correct (as in, the signs point to the RIGHT, but the other side has to turn LEFT!!!????). It's different with the T-junctions, fortunately.
  5. Super Island by d2f, v2.0

    Date: 7/26/2005 11:01:59 PM Author: yuhhaur quote> sounds good... Wait... I notice that the station actually convert elevated rail to monorail. can I know where you get the station? quote> It comes from the Japanese B.A.T. thread: https://www.simtropolis.com/idealbb/view.asp?topicID=51212
  6. Qeynos

    Have this ever occured to you? That Qeynos = sony eQ spelled backwards?
  7. Super Island by d2f, v2.0

    Nobody knows why there is a big doughnut at the fringes of the Super Island region. Deputy Mayor Hobo Weaver suggested it's possibly the work of Homer Simpson, with the help of a giant cattle prod from Principal Skinner. A terrain like this one posed many engineering challenges for Mr. Weaver. He must find a way to get his prospective residents out of the doughnut while maintaining a slightly livable city with great tourism opportunities. Ferries are too handicapped and shipyards are too big, he once protested on the phone. Hence the above design. But there is something wrong here: the bridges and tunnels do NOT line up properly, as in... ------> - - - / - / -------------/ Where the left side of the above illustration is the end of the island bridge, and the right side being a steep incline. Hold on a minute... is this supposed to be a Waterfalls Racer Flying Game, where contestants submit their last wills before attempting to go over..... THAT? Now that the Game has been called off, Mr. Weaver needed to figure out just how to get from A to B without going to the Hospital... before he loses commercial interest in the city. The results are horrifying; he turned a giant doughnut into a giant doorstopper with a gaping hole in the middle. When the AASL (Architects Association of Super Island) tried to remove some of the still-settling mud from the island to preserve its original image, Mr. Weaver herded the lobby group in a sinking ship on autopilot. AASL lost many of the brightest heads, and its influence is reduced to something closer to begging for cash to buy dope. Some of the AASL on the ship survived.... more on that in a moment. As it stands, these ARE the only ways any resident can get out of Wonderland: It looked absolutely UGLY, and as Buckley's said, it worked. Oh, er, the Architects? Right. A few of them managed to swim to shore, only to find Deputy Mayor Weaver and a few hundred cops lining the cliffs nearby. The Mayor gave them a deal: Build the world's most damage-proof prison complex and they will be fre... No no no... they're not free. They will be serving life sentences in the very same complex they helped built. Realizing just how vulnerable they were, the AASL survivors gave police total control of the prison: Just how serious are they? #1: Like every other prison in the region, there is only one entrance. The difference is, the entrance is on the OTHER SIDE of the complex, which sits south of the doughnut. The bridge connecting between this entrance and the main prison perimeter is painted black and completely sealed off, so a slight *FART* can quickly strangle any prisoner enroute to the complex; #2: Privacy advocates be damned. They may look like highway light poles, but they are equipped with anti-personnel turrets mounted directly below the security cameras; Also #3: Any possible security breach, such as highways and railroads, are mitigated by a low-security fence at the perimeter. It might not kill a runaway inmate outright, but it is powerful enough to make him/her unconsciously walk BACK to his/her jail cell; #4: Forget what I just said in #3. The walking dead inmates get to walk into the Matrix power plants... #5: any attempt of jailbreaking results in an instant death. Props to the AASL for making the impossible happen; #6: If any inmate gets tired of getting whipped day and night, they have something better to do: process our filthy, smelly trash FOR FREE! With nothing but their bare hands and feet! http://www.printerboyweb.net/simtropolis/wonderland12.jpg align=baseline> oh, we're at #7 already? #7: Rounding out the package deal is a frozen piece of molten rock collar with integrated RFID and GPS sensors. Each inmate gets to share a collar with the same passcodes as three others in a jail cell. These collars are designed to explode when they are more than five yards apart from each other OR if one of them manages to break free (and there is a 100% guarantee that the signals from these sensors get picked up right away by the lights above). This complex is nicknamed Battle Royale because of its inspiration to the Japanese movie, also named Battle Royale. http://www.printerboyweb.net/simtropolis/wonderland13.jpg> We will see how the main doughnut evolved later.
  8. Super Island by d2f, v2.0

    I hardly remember you guys, sorry. We would like to take those highways down, too. Thing is, residents in some cities are very unforgiving to any mayor or councillor that makes such an idea. Secretly, we want to drive bulldozers through their neighborhoods, trashing a few houses, to make our point
  9. Super Island by d2f, v2.0

    Current city: Everywhere Nowhere The primary difference between the first Super Island thread and this one is that the island looked like a crafting tool with a right-angled edge for cutting. The first thread's looked like a boomerang . All of the new expansions have to be done on the mainland because there is no room left here. The secondary difference is, the right-angled side of the island is a fifty-mile-long continuous beach. Here is the area where all the new buildings are taking place. We apologize for the smallness of the pics; we're currently having a civil lawsuit with the contract photog(rapher) in question. Anyway... The station above serves as the Grand Central Station for the city. Below are pictures of the station in peak activity... ...and boring times.
  10. They come back. They always come back... Some of you might remember my Super Island thread many, many months ago. Here's a refresher if you forgot it: Something bad happened between the last update and this thread: My computer's WINXP crashed and I didn't have the then-latest backup of the SimCity 4 folder in My Documents. The big 120GB external drive only had the original cities as shown above, with none of the newer ones in the old thread. In real-life, I was kept busy by being in the final year of university. Online, I played more Everquest I, fell in love with OpenTTD 0.4.x a.k.a. Transport Tycoon Deluxe in C++, and committing manslaughter in the Battlefield 2 demo. I figure that I haven't touched SC4.exe for at least half a year. Now? All of my U courses are finished and dealt with; I have three well-off characters in EQ1. But since my iBook G4 isn't powerful enough to run the Mac version of SC4, I'll have to make do with playing the game on the PC now and posting screenshots later. As you will see in the following screenshots, there is a bunch of weird citynames. Their names come from Ayumi Hamasaki's songs. (I bought a iPod Shuffle when it came out, and filled it with nothing but ayu goodness. ) I've brought the Kansai Airport-styled city back to the current Super Island, with a few changes of course Now I need to return to SC4 and take the screenshots of the cities. Check this thread later around midnight EST; hopefully the newest screenshots will be up.. ~d2f
  11. Super Island region

    Update to Dolls Yes, I know, the used car lot is out of place considering its proximity to the theme park, but that's what it's built first... Development sprang up very rapidly to meet local tourism demand. Dolls Shoreline Hospital has a full division centered on injuries at the beach. Hapless sims have been bitten by fish hooks, ants, and muddy sand, but others are too busy tending to their own affairs to give a hoot about their cries for help. The first patient ever admitted at this hospital is a volleyball player pierced with a large hula hoop. Yep, mixing different train car sets can get you this hybrid. The city has a new light-rail system that runs north-south. Currently its service covers from the northern shoreline to the highway interchange, and is expected to have an end-to-end service in the next few years. Zoning laws in Dolls prevent high-density buildings to be built near the shoreline, since they would severely block the ocean view for everyone else. The main highway and monorail have been rerouted to accommodate the light-rail system. It's not pretty. A view at the Transfer Station. The long shoreline has attracted a major tenant to the city: a chain resort hotel. Many visitors stay here and take advantage of its nearby beaches and easy access to the Doraemon Theme Park.
  12. Super Island region

    New construction at the city of Dolls [d2f note] --- This post is LONG, with two cities and a theme park construction all in one. Dolls is located next to the cities of independent, Free & Easy, and the island airport. This picture is outdated because the basic interregional transportation network has been laid out since the screen capture. But first, here is some information about the city of independent. The city is unique because it serves as a regional gateway for all cities of the Northwestern Super Island, with both land and sea transportation ready to go. It's also a city where the commercial district covers the entire eastern coastline and is three blocks deep, with everything else set aside for residential zones and civic services. Mayor ayu-nation decided to transform Dolls, with unfettered access to indpendent's Seaside Gateway, from a countryside into a tourist hotspot. Part of the plan involves digging out a swathe of land for a theme park. [d2f note] --- Recall that you can build a land tunnel and then filling the middle section of it with water. The tunnel itself is not demolished, but UDI is impossible given the steep terrain often produced by leveling land. [Real-world note] Between the Hokkaido and mainland Japan islands rests the longest underwater tunnel in the world, at some 58 kilometers long. It's also home to an underground-underwater attraction starring Doraemon, connected by the adjacent JR railroad station. For the sake of simplicity, we'll refer to this attraction as Doraemon Theme Park, just don't take it literally URL in Japanese: JR-Hokkaido / Doraemon Theme Park First, an enclosure is created in the ocean. Land is filled inside the enclosure, and a land bridge is created between it and the mainland. View from the mainland tunnel entrance. A pair of railways and an avenue are constructed at each end: Then the land bridge is leveled out; as you can see, though, the tunnels themselves are not demolished: At this point I have to use the cheat you don't deserve it to unlock the Tourist Trap and Major Art Museum rewards to build the Doraemon Theme Park. Finally, some beautification is done at the mainland end of the tunnel. A Ninja Boulevard Station (thanks Raphael) is built at the railway interchange because, just like real-life, there is a transfer station for switching from the main railway line to the one that goes directly to the Theme Park. More updates for Dolls will be coming soon.
  13. Super Island region

    I have a few design principles regarding cities. ::A:: Some of them have a dedicated utilities zone to deal with power, water, trash, and criminals. Homer's not gonna like this one bit, he missed the landfill pizza very much. The city of You started life as an intensive farming community. Its main export commodity is the flesh-eating black pepper beans. The beauty of You's countryside isn't lost to city dwellers everywhere looking for a simpler lifestyle. A thriving community took root here. Very soon, demand for low-cost housing has outstripped supply, so Mayor ayu-nation rezoned some residential buildings along the main road as medium-density. Heavy industry is considered as an afterthought. Besides, who in You likes to process their prized produce with their bare hands? But local demands and a rising educated townsfolk forced the town to become a city and create a industrial zone. Unfortunately, its zoning style is also an afterthought. There are some good news though: a new bypass is constructed to accommodate the growing freight traffic.
  14. Super Island region

    Q: How do you go through the city of Chief-Loco? A: By taking a ride on a Loco-coaster. There are really two separate sections of the same highway with a wavy structure. In fact, interregional traffic always get blocked to no tomorrow with an ever-increasing number of folks who deliberately crash their cars to experience low gravity effects. On both directions. The city enjoys brisk growth in commerce due to the generous beaches adjacent to the district. Hardly a poor soul would bother living in a sea of riches. Rather, low-income housing is very much discouraged due to their perceived shoddy state in terms of crime and health. The business community voted against it. The municipal government voted against it. The Feds voted against it. FEMA sent in lots of military troops and vowed to shoot on sight. Ahem, they all came a few days too late. The rich in Chief-Loco have so many connections, it was able to build a small airport out of banana peels and fresh vomit-laced diapers. RADDAD Nightly Digest once wrote the composite structure was both remarkably flexible and basically functioned as a giant slingshot.
  15. Super Island region

    Most people that attend this class (IS Security) don't actually watch the lecture, so it doesn't matter much to me either. Without further adieu, here is the city of Hawkeye: Raising the land just won't do it, so the city island is created by flattening parts of the shoreline, leveling the island area, and then demolish, er, fill the shoreline with water. The rest is done smoothing out the island edges. The federal government has limited the primary zones on this island to be all high-density residential and high-density commercial. BUT, any industry veterans will tell you, the regulation is rarely enforced. Kenner Dinner Theaters Limited is the dominant upscale eatery franchise in Hawkeye. Even Ronald McDonald must bow to Their Highnesses. Smokey's Shoppes, the most popular shopping district in Hawkeye, with easy access to an efficient transit system. The industry is almost non-existent in Hawkeye, as its primary employer all hails from the bustling commercial sector. Hawkeye is blessed with the first northern cruise ship port. All is well except one: it is also suffering a rash of Peanut Butter Cherries' Disease. Ironically, peanut butter cherries turned out to be the second most-requested delicacy on the island. drippy-, the Mideastern Super Island's most prominent mayor, originally planned to push this elevated rail line to the edge of the city. It was shelved so quickly, local cafe shops feared a giant herd of revolting sheep gnawing away at their peanut butter cherry sandwiches. A few months later, the word finally got out. The sheep were too busy eating cashews to ever bother working on the el-rail. This residential community didn't fare so well. Every sheep is seen taking a poopy break on top of the air conditioning ducts after a particularly sweet cherry meal. drippy- insisted sheep dung is beneficial for people with wrinkled skin. And no, the sheep doesn't sleep in barns. They sleep here.
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