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Puni1337

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About Puni1337

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  1. Changing difficulty

    It seemed like the difficulty influenced growth quite a bit. I may be imagining things though, so I'll just suck it up. Cheers for the fast reply!
  2. Hi, Would it be possible for me to change the difficulty of a city I already built, or partially built, without having to start over again? I'm following CDGdesign's path of natural development, but for some reason I've set the areas I'm using at hard difficulty (mostly so I'd have less cash to begin with). The wait for things to develop bugs me a lot though, so I'm already regretting that decision. Hence my question. :-) Thanks in advance!
  3. Starting city and R$$

    First of all, let me thank you for the swift responses! @SC4BOY and BUBBLES: I'm not providing civics as of yet. My houses don't have school access, police, hospitals, water, fire or anything else. Generally, they just have power and a few jobs at either farms or local shops. @Timcravey: I was considering that method. It's unfortunate that it's very timeconsuming however, and I was kinda hoping there was another way to tackle the issue at hand. ;p @Errantry: That's indeed what I'm doing now. The only issue will be when my region develops, and I do want R$$ and therefore lower taxes, I'll get them everywhere, and not just where I want them. @Kusajika Yachiru (did I spell that right?): It is indeed low dense urban sprawl. Teeny weeny communities in a few spots, usually no more than 10-15 houses and some farms. I've been thinking, is it possible that it has something to do with land value? I'm using cycledog's tree mod to create flora in my region. Would it be possible that those raise the land value so much that R$$ always moves in (unless I fiddle with taxes)?
  4. As the summary states, I have an issue with overwhelming R$$ development in any new city I start. I'm trying to stick to a natural growth kind of building, inspired by CSGdesign's CJ. However, my R$ houses usually upgrade to R$$ houses after a year, maybe two. After that, they can't find any jobs and the houses either become abandoned or inhabited by R$ sims. Is there any way to solve this issue, apart from raising R$$ taxes to kill the demand? Because eventually, I will want a bit of R$$, and therefore I'll have to change my taxes. Thanks in advance!
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